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Fixing some Engrish.
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@@ -770,10 +770,10 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
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bool DisableReputationGain;
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CreatureTemplate const* m_creatureInfo; // in difficulty mode > 0 can different from sObjectMgr->GetCreatureTemplate(GetEntry())
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CreatureTemplate const* m_creatureInfo; // Can differ from sObjectMgr->GetCreatureTemplate(GetEntry()) in difficulty mode > 0
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CreatureData const* m_creatureData;
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uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable
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uint16 m_LootMode; // Bitmask (default: LOOT_MODE_DEFAULT) that determines what loot will be lootable
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uint32 guid_transport;
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bool IsInvisibleDueToDespawn() const;
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@@ -1194,7 +1194,7 @@ class Player : public Unit, public GridObject<Player>
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void Yell(std::string const& text, const uint32 language);
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/// Outputs an universal text which is supposed to be an action.
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void TextEmote(std::string const& text);
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/// Handles whispers from Addons and players based on sender, reciever's guid and language.
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/// Handles whispers from Addons and players based on sender, receiver's guid and language.
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void Whisper(std::string const& text, const uint32 language, uint64 receiver);
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/// Constructs the player Chat data for the specific functions to use
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void BuildPlayerChat(WorldPacket* data, uint8 msgtype, std::string const& text, uint32 language) const;
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