Fixing some Engrish.

This commit is contained in:
Ascathor
2013-02-26 17:28:10 +01:00
parent 6db8fed2ff
commit dec38b12a0
2 changed files with 3 additions and 3 deletions

View File

@@ -770,10 +770,10 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
bool DisableReputationGain;
CreatureTemplate const* m_creatureInfo; // in difficulty mode > 0 can different from sObjectMgr->GetCreatureTemplate(GetEntry())
CreatureTemplate const* m_creatureInfo; // Can differ from sObjectMgr->GetCreatureTemplate(GetEntry()) in difficulty mode > 0
CreatureData const* m_creatureData;
uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable
uint16 m_LootMode; // Bitmask (default: LOOT_MODE_DEFAULT) that determines what loot will be lootable
uint32 guid_transport;
bool IsInvisibleDueToDespawn() const;

View File

@@ -1194,7 +1194,7 @@ class Player : public Unit, public GridObject<Player>
void Yell(std::string const& text, const uint32 language);
/// Outputs an universal text which is supposed to be an action.
void TextEmote(std::string const& text);
/// Handles whispers from Addons and players based on sender, reciever's guid and language.
/// Handles whispers from Addons and players based on sender, receiver's guid and language.
void Whisper(std::string const& text, const uint32 language, uint64 receiver);
/// Constructs the player Chat data for the specific functions to use
void BuildPlayerChat(WorldPacket* data, uint8 msgtype, std::string const& text, uint32 language) const;