Core/Packets: updated packet structure of SMSG_WORLD_SERVER_INFO to 4.4.1

This commit is contained in:
Ovahlord
2024-11-11 21:11:22 +01:00
parent 0b28e353c8
commit dedf607f00
2 changed files with 0 additions and 3 deletions

View File

@@ -206,7 +206,6 @@ WorldPacket const* WorldPackets::Misc::WorldServerInfo::Write()
_worldPacket << uint32(DifficultyID);
_worldPacket.WriteBit(IsTournamentRealm);
_worldPacket.WriteBit(XRealmPvpAlert);
_worldPacket.WriteBit(BlockExitingLoadingScreen);
_worldPacket.WriteBit(RestrictedAccountMaxLevel.has_value());
_worldPacket.WriteBit(RestrictedAccountMaxMoney.has_value());
_worldPacket.WriteBit(InstanceGroupSize.has_value());

View File

@@ -260,8 +260,6 @@ namespace WorldPackets
uint32 DifficultyID = 0;
bool IsTournamentRealm = false;
bool XRealmPvpAlert = false;
bool BlockExitingLoadingScreen = false; // when set to true, sending SMSG_UPDATE_OBJECT with CreateObject Self bit = true will not hide loading screen
// instead it will be done after this packet is sent again with false in this bit and SMSG_UPDATE_OBJECT Values for player
Optional<uint32> RestrictedAccountMaxLevel;
Optional<uint64> RestrictedAccountMaxMoney;
Optional<uint32> InstanceGroupSize;