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Core/Packets: updated packet structure of SMSG_WORLD_SERVER_INFO to 4.4.1
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@@ -206,7 +206,6 @@ WorldPacket const* WorldPackets::Misc::WorldServerInfo::Write()
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_worldPacket << uint32(DifficultyID);
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_worldPacket.WriteBit(IsTournamentRealm);
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_worldPacket.WriteBit(XRealmPvpAlert);
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_worldPacket.WriteBit(BlockExitingLoadingScreen);
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_worldPacket.WriteBit(RestrictedAccountMaxLevel.has_value());
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_worldPacket.WriteBit(RestrictedAccountMaxMoney.has_value());
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_worldPacket.WriteBit(InstanceGroupSize.has_value());
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@@ -260,8 +260,6 @@ namespace WorldPackets
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uint32 DifficultyID = 0;
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bool IsTournamentRealm = false;
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bool XRealmPvpAlert = false;
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bool BlockExitingLoadingScreen = false; // when set to true, sending SMSG_UPDATE_OBJECT with CreateObject Self bit = true will not hide loading screen
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// instead it will be done after this packet is sent again with false in this bit and SMSG_UPDATE_OBJECT Values for player
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Optional<uint32> RestrictedAccountMaxLevel;
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Optional<uint64> RestrictedAccountMaxMoney;
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Optional<uint32> InstanceGroupSize;
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