Core/Items: Readded enchantment loading fix

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-09-25 15:45:52 +02:00
parent 57df06c7f5
commit dfeb41f7d9

View File

@@ -441,7 +441,8 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, PreparedQueryResult result
need_save = true;
}
_LoadIntoDataField(fields[6].GetCString(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
std::string enchants = fields[6].GetString();
_LoadIntoDataField(enchants.c_str(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt32());
// recalculate suffix factor
if (GetItemRandomPropertyId() < 0)