Core/Script: make creature Webbed Creature spawn creature Expedition Researcher when appropriate.

Also don't allow it to spawn a copy of itself.

(cherry picked from commit d59f111cab)
This commit is contained in:
SnapperRy
2016-10-01 14:15:39 +02:00
committed by joschiwald
parent 5d3a5b2375
commit dfee7f7301

View File

@@ -41,7 +41,7 @@ EndContentData */
######*/
//possible creatures to be spawned
uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
uint32 const possibleSpawns[31] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
enum WebbedCreature
{
@@ -74,6 +74,7 @@ public:
case 0:
if (Player* player = killer->ToPlayer())
player->KilledMonsterCredit(NPC_EXPEDITION_RESEARCHER);
spawnCreatureID = NPC_EXPEDITION_RESEARCHER;
break;
case 1:
case 2:
@@ -81,8 +82,7 @@ public:
break;
}
if (spawnCreatureID)
me->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f, me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f, me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
}
};