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Core/Script: make creature Webbed Creature spawn creature Expedition Researcher when appropriate.
Also don't allow it to spawn a copy of itself.
(cherry picked from commit d59f111cab)
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@@ -41,7 +41,7 @@ EndContentData */
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######*/
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//possible creatures to be spawned
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uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
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uint32 const possibleSpawns[31] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
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enum WebbedCreature
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{
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@@ -74,6 +74,7 @@ public:
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case 0:
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if (Player* player = killer->ToPlayer())
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player->KilledMonsterCredit(NPC_EXPEDITION_RESEARCHER);
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spawnCreatureID = NPC_EXPEDITION_RESEARCHER;
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break;
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case 1:
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case 2:
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@@ -81,8 +82,7 @@ public:
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break;
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}
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if (spawnCreatureID)
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me->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f, me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f, me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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}
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};
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