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Scripts/Stratholme: spawn Timmy the Cruel if conditions are met (#20750)
* Timmy the cruel
* Rename some variables and use sniffed spawn position
* codestyle
* Use areaboundary instead
* include order
* aokromes request
* remove static
* never cp on tc
(cherry picked from commit c69825d96d)
This commit is contained in:
@@ -23,6 +23,7 @@ SDCategory: Stratholme
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EndScriptData */
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#include "ScriptMgr.h"
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#include "AreaBoundary.h"
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#include "Creature.h"
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#include "EventMap.h"
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#include "GameObject.h"
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@@ -33,17 +34,15 @@ EndScriptData */
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#include "stratholme.h"
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#include <sstream>
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enum Misc
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{
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MAX_ENCOUNTER = 6
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};
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enum InstanceEvents
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{
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EVENT_BARON_RUN = 1,
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EVENT_SLAUGHTER_SQUARE = 2
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};
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Position const timmyTheCruelSpawnPosition = { 3625.358f, -3188.108f, 130.3985f, 4.834562f };
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EllipseBoundary const beforeScarletGate(Position(3671.158f, -3181.79f), 60.0f, 40.0f);
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class instance_stratholme : public InstanceMapScript
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{
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public:
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@@ -54,16 +53,22 @@ class instance_stratholme : public InstanceMapScript
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instance_stratholme_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
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EncounterState[i] = NOT_STARTED;
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for (uint8 i = 0; i < 5; ++i)
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IsSilverHandDead[i] = false;
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timmySpawned = false;
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scarletsKilled = 0;
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}
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uint32 EncounterState[MAX_ENCOUNTER];
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uint8 scarletsKilled;
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bool IsSilverHandDead[5];
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bool timmySpawned;
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ObjectGuid serviceEntranceGUID;
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ObjectGuid gauntletGate1GUID;
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@@ -82,6 +87,33 @@ class instance_stratholme : public InstanceMapScript
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GuidSet abomnationGUID;
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EventMap events;
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void OnUnitDeath(Unit* who) override
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{
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switch (who->GetEntry())
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{
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case NPC_CRIMSON_GUARDSMAN:
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case NPC_CRIMSON_CONJUROR:
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case NPC_CRIMSON_INITATE:
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case NPC_CRIMSON_GALLANT:
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{
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if (!timmySpawned)
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{
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Position pos = who->ToCreature()->GetHomePosition();
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// check if they're in front of the entrance
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if (beforeScarletGate.IsWithinBoundary(pos))
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{
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if (++scarletsKilled >= TIMMY_THE_CRUEL_CRUSADERS_REQUIRED)
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{
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instance->SummonCreature(NPC_TIMMY_THE_CRUEL, timmyTheCruelSpawnPosition);
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timmySpawned = true;
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}
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}
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}
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break;
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}
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}
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}
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bool StartSlaugtherSquare()
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{
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//change to DONE when crystals implemented
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@@ -56,6 +56,14 @@ enum STRCreatureIds
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NPC_ABOM_VENOM = 10417,
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NPC_BLACK_GUARD = 10394,
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NPC_YSIDA = 16031,
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// Scarlet side creatures
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NPC_CRIMSON_GUARDSMAN = 10418,
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NPC_CRIMSON_CONJUROR = 10419,
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NPC_CRIMSON_INITATE = 10420,
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NPC_CRIMSON_GALLANT = 10424,
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NPC_TIMMY_THE_CRUEL = 10808
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};
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enum STRGameobjectIds
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@@ -83,6 +91,13 @@ enum STRSpellIds
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SPELL_BARON_ULTIMATUM = 27861
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};
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enum STRMisc
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{
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//! amount of crusade monsters required to be killed in order for timmy the cruel to spawn
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TIMMY_THE_CRUEL_CRUSADERS_REQUIRED = 15,
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MAX_ENCOUNTER = 6
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};
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template <class AI, class T>
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inline AI* GetStratholmeAI(T* obj)
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{
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