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Core/Protocol: Have client displaying some graphic/audio when player increased its reputation rank
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@@ -166,15 +166,16 @@ void ReputationMgr::SendState(FactionState const* faction)
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{
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uint32 count = 1;
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WorldPacket data(SMSG_SET_FACTION_STANDING, (16)); // last check 2.4.0
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data << (float) 0; // unk 2.4.0
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data << (uint8) 0; // wotlk 8634
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WorldPacket data(SMSG_SET_FACTION_STANDING, 17);
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data << float(0);
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data << uint8(_sendFactionIncreased);
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_sendFactionIncreased = false; // Reset
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size_t p_count = data.wpos();
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data << (uint32) count; // placeholder
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data << uint32(count);
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data << (uint32) faction->ReputationListID;
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data << (uint32) faction->Standing;
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data << uint32(faction->ReputationListID);
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data << uint32(faction->Standing);
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for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
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{
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@@ -183,8 +184,8 @@ void ReputationMgr::SendState(FactionState const* faction)
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itr->second.needSend = false;
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if (itr->second.ReputationListID != faction->ReputationListID)
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{
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data << (uint32) itr->second.ReputationListID;
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data << (uint32) itr->second.Standing;
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data << uint32(itr->second.ReputationListID);
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data << uint32(itr->second.Standing);
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++count;
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}
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}
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@@ -253,6 +254,7 @@ void ReputationMgr::Initialize()
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_honoredFactionCount = 0;
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_reveredFactionCount = 0;
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_exaltedFactionCount = 0;
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_sendFactionIncreased = false;
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for (unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
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{
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@@ -337,6 +339,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
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}
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}
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}
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// spillover done, update faction itself
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FactionStateList::iterator faction = _factions.find(factionEntry->reputationListID);
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if (faction != _factions.end())
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@@ -379,11 +382,14 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
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if (new_rank <= REP_HOSTILE)
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SetAtWar(&itr->second, true);
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if (new_rank > old_rank)
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_sendFactionIncreased = true;
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UpdateRankCounters(old_rank, new_rank);
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_player->ReputationChanged(factionEntry);
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);
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@@ -156,6 +156,7 @@ class ReputationMgr
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uint8 _honoredFactionCount :8;
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uint8 _reveredFactionCount :8;
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uint8 _exaltedFactionCount :8;
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bool _sendFactionIncreased; //! Play visual effect on next SMSG_SET_FACTION_STANDING sent
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};
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#endif
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