Core/Protocol: Have client displaying some graphic/audio when player increased its reputation rank

This commit is contained in:
kaelima
2012-03-17 13:05:21 +01:00
parent 9bb04a23ad
commit e02cda54cd
2 changed files with 17 additions and 10 deletions

View File

@@ -166,15 +166,16 @@ void ReputationMgr::SendState(FactionState const* faction)
{
uint32 count = 1;
WorldPacket data(SMSG_SET_FACTION_STANDING, (16)); // last check 2.4.0
data << (float) 0; // unk 2.4.0
data << (uint8) 0; // wotlk 8634
WorldPacket data(SMSG_SET_FACTION_STANDING, 17);
data << float(0);
data << uint8(_sendFactionIncreased);
_sendFactionIncreased = false; // Reset
size_t p_count = data.wpos();
data << (uint32) count; // placeholder
data << uint32(count);
data << (uint32) faction->ReputationListID;
data << (uint32) faction->Standing;
data << uint32(faction->ReputationListID);
data << uint32(faction->Standing);
for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
{
@@ -183,8 +184,8 @@ void ReputationMgr::SendState(FactionState const* faction)
itr->second.needSend = false;
if (itr->second.ReputationListID != faction->ReputationListID)
{
data << (uint32) itr->second.ReputationListID;
data << (uint32) itr->second.Standing;
data << uint32(itr->second.ReputationListID);
data << uint32(itr->second.Standing);
++count;
}
}
@@ -253,6 +254,7 @@ void ReputationMgr::Initialize()
_honoredFactionCount = 0;
_reveredFactionCount = 0;
_exaltedFactionCount = 0;
_sendFactionIncreased = false;
for (unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
{
@@ -337,6 +339,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
}
}
}
// spillover done, update faction itself
FactionStateList::iterator faction = _factions.find(factionEntry->reputationListID);
if (faction != _factions.end())
@@ -379,11 +382,14 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
if (new_rank <= REP_HOSTILE)
SetAtWar(&itr->second, true);
if (new_rank > old_rank)
_sendFactionIncreased = true;
UpdateRankCounters(old_rank, new_rank);
_player->ReputationChanged(factionEntry);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);

View File

@@ -156,6 +156,7 @@ class ReputationMgr
uint8 _honoredFactionCount :8;
uint8 _reveredFactionCount :8;
uint8 _exaltedFactionCount :8;
bool _sendFactionIncreased; //! Play visual effect on next SMSG_SET_FACTION_STANDING sent
};
#endif