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Core/Protocol: Have client displaying some graphic/audio when player increased its reputation rank
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@@ -156,6 +156,7 @@ class ReputationMgr
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uint8 _honoredFactionCount :8;
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uint8 _reveredFactionCount :8;
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uint8 _exaltedFactionCount :8;
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bool _sendFactionIncreased; //! Play visual effect on next SMSG_SET_FACTION_STANDING sent
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};
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#endif
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