Core/Spells: Don't allow Killing Spree to hit unattackable targets

This commit is contained in:
Shocker
2011-06-26 16:06:23 +03:00
parent 6b0b21fea7
commit e05f608919
2 changed files with 7 additions and 6 deletions

View File

@@ -805,10 +805,10 @@ namespace Trinity
float i_range;
};
class AnyUnfriendlyVisibleUnitInObjectRangeCheck
class AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck
{
public:
AnyUnfriendlyVisibleUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range)
AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range)
: i_obj(obj), i_funit(funit), i_range(range) {}
bool operator()(Unit* u)
@@ -816,6 +816,7 @@ namespace Trinity
return u->isAlive()
&& i_obj->IsWithinDistInMap(u, i_range)
&& !i_funit->IsFriendlyTo(u)
&& i_funit->canAttack(u)
&& u->GetCreatureType() != CREATURE_TYPE_CRITTER
&& i_funit->canSeeOrDetect(u);
}

View File

@@ -5655,11 +5655,11 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(target, target, radius);
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(target, targets, u_check);
Trinity::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck u_check(target, target, radius);
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck> checker(target, targets, u_check);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
cell.Visit(p, grid_object_checker, *GetBase()->GetOwner()->GetMap(), *target, radius);
cell.Visit(p, world_object_checker, *GetBase()->GetOwner()->GetMap(), *target, radius);