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Core/Player: commented out functionality Player::ResetTalentSpecialization
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@@ -26106,6 +26106,7 @@ TalentLearnResult Player::LearnTalent(uint32 talentId, int32* spellOnCooldown)
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void Player::ResetTalentSpecialization()
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{
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/*
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// Reset only talents that have different spells for each spec
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uint32 class_ = GetClass();
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for (uint32 t = 0; t < MAX_TALENT_TIERS; ++t)
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@@ -26126,6 +26127,7 @@ void Player::ResetTalentSpecialization()
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SendTalentsInfoData();
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UpdateItemSetAuras(false);
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*/
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}
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TalentLearnResult Player::LearnPvpTalent(uint32 talentID, uint8 slot, int32* spellOnCooldown)
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