mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
ACE cleanup on game, now the major issue remains WorldSocket
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@@ -50,7 +50,7 @@ message(STATUS "MSVC: Disabled POSIX warnings")
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if(NOT WITH_WARNINGS)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /wd4996 /wd4355 /wd4244 /wd4985 /wd4267 /wd4619")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4996 /wd4355 /wd4244 /wd4985 /wd4267 /wd4619")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4996 /wd4355 /wd4244 /wd4985 /wd4267 /wd4619 /wd4800")
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message(STATUS "MSVC: Disabled generic compiletime warnings")
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endif()
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@@ -191,7 +191,6 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr
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//add GroupInfo to m_QueuedGroups
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{
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//ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
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m_QueuedGroups[bracketId][index].push_back(ginfo);
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//announce to world, this code needs mutex
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@@ -20,8 +20,6 @@
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#define TRINITY_MAP_H
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#include "Define.h"
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#include <ace/RW_Thread_Mutex.h>
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#include <ace/Thread_Mutex.h>
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#include "DBCStructure.h"
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#include "GridDefines.h"
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@@ -175,8 +175,10 @@ struct TSpellSummary
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uint8 Effects; // set of enum SelectEffect
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} *SpellSummary;
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ScriptMgr::ScriptMgr()
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: _scriptCount(0), _scheduledScripts(0) { }
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ScriptMgr::ScriptMgr() : _scriptCount(0)
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{
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_scheduledScripts = 0;
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}
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ScriptMgr::~ScriptMgr() { }
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@@ -19,9 +19,8 @@
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#ifndef SC_SCRIPTMGR_H
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#define SC_SCRIPTMGR_H
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#include <atomic>
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#include "Common.h"
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#include <ace/Atomic_Op.h>
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#include "DBCStores.h"
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#include "QuestDef.h"
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#include "SharedDefines.h"
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@@ -1128,7 +1127,7 @@ class ScriptMgr
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uint32 _scriptCount;
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//atomic op counter for active scripts amount
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ACE_Atomic_Op<ACE_Thread_Mutex, long> _scheduledScripts;
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std::atomic_long _scheduledScripts;
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};
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#endif
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@@ -372,10 +372,11 @@ class WorldSession
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void SetLatency(uint32 latency) { m_latency = latency; }
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void ResetClientTimeDelay() { m_clientTimeDelay = 0; }
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ACE_Atomic_Op<ACE_Thread_Mutex, time_t> m_timeOutTime;
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std::atomic<time_t> m_timeOutTime;
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void UpdateTimeOutTime(uint32 diff)
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{
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if (time_t(diff) > m_timeOutTime.value())
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if (time_t(diff) > m_timeOutTime)
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m_timeOutTime = 0;
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else
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m_timeOutTime -= diff;
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@@ -164,7 +164,7 @@ void WardenCheckMgr::LoadWardenOverrides()
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uint32 count = 0;
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ACE_WRITE_GUARD(ACE_RW_Mutex, g, _checkStoreLock);
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boost::unique_lock<boost::shared_mutex> lock(sWardenCheckMgr->_checkStoreLock);
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do
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{
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@@ -20,6 +20,8 @@
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#define _WARDENCHECKMGR_H
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#include <map>
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#include <boost/thread/locks.hpp>
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#include <boost/thread/shared_mutex.hpp>
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#include "Cryptography/BigNumber.h"
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enum WardenActions
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@@ -72,7 +74,7 @@ class WardenCheckMgr
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void LoadWardenChecks();
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void LoadWardenOverrides();
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ACE_RW_Mutex _checkStoreLock;
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boost::shared_mutex _checkStoreLock;
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private:
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CheckContainer CheckStore;
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@@ -206,7 +206,7 @@ void WardenWin::RequestData()
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ByteBuffer buff;
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buff << uint8(WARDEN_SMSG_CHEAT_CHECKS_REQUEST);
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ACE_READ_GUARD(ACE_RW_Mutex, g, sWardenCheckMgr->_checkStoreLock);
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boost::shared_lock<boost::shared_mutex> lock(sWardenCheckMgr->_checkStoreLock);
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for (uint32 i = 0; i < sWorld->getIntConfig(CONFIG_WARDEN_NUM_OTHER_CHECKS); ++i)
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{
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@@ -369,7 +369,7 @@ void WardenWin::HandleData(ByteBuffer &buff)
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uint8 type;
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uint16 checkFailed = 0;
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ACE_READ_GUARD(ACE_RW_Mutex, g, sWardenCheckMgr->_checkStoreLock);
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boost::shared_lock<boost::shared_mutex> lock(sWardenCheckMgr->_checkStoreLock);
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for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr)
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{
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@@ -20,6 +20,7 @@
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\ingroup world
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*/
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#include <atomic>
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#include "Common.h"
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#include "Memory.h"
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#include "DatabaseEnv.h"
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@@ -81,9 +82,10 @@
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#include "BattlefieldMgr.h"
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#include "TransportMgr.h"
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ACE_Atomic_Op<ACE_Thread_Mutex, bool> World::m_stopEvent = false;
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std::atomic<bool> World::m_stopEvent = false;
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uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
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ACE_Atomic_Op<ACE_Thread_Mutex, uint32> World::m_worldLoopCounter = 0;
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std::atomic_uint32_t World::m_worldLoopCounter = 0;
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float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
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float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
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@@ -2590,7 +2592,7 @@ void World::ShutdownMsg(bool show, Player* player)
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void World::ShutdownCancel()
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{
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// nothing cancel or too later
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if (!m_ShutdownTimer || m_stopEvent.value())
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if (!m_ShutdownTimer || m_stopEvent)
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return;
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ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
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@@ -25,11 +25,11 @@
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#include "Common.h"
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#include "Timer.h"
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#include <ace/Atomic_Op.h>
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#include "SharedDefines.h"
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#include "QueryResult.h"
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#include "Callback.h"
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#include <atomic>
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#include <map>
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#include <set>
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#include <list>
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@@ -523,7 +523,7 @@ class World
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return instance;
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}
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static ACE_Atomic_Op<ACE_Thread_Mutex, uint32> m_worldLoopCounter;
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static std::atomic_uint32_t m_worldLoopCounter;
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WorldSession* FindSession(uint32 id) const;
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void AddSession(WorldSession* s);
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@@ -636,7 +636,7 @@ class World
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void ShutdownMsg(bool show = false, Player* player = NULL);
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static uint8 GetExitCode() { return m_ExitCode; }
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static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
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static bool IsStopped() { return m_stopEvent.value(); }
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static bool IsStopped() { return m_stopEvent; }
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void Update(uint32 diff);
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@@ -761,7 +761,7 @@ class World
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World();
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~World();
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static ACE_Atomic_Op<ACE_Thread_Mutex, bool> m_stopEvent;
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static std::atomic<bool> m_stopEvent;
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static uint8 m_ExitCode;
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uint32 m_ShutdownTimer;
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uint32 m_ShutdownMask;
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