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ACE cleanup on game, now the major issue remains WorldSocket
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@@ -19,9 +19,8 @@
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#ifndef SC_SCRIPTMGR_H
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#define SC_SCRIPTMGR_H
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#include <atomic>
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#include "Common.h"
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#include <ace/Atomic_Op.h>
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#include "DBCStores.h"
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#include "QuestDef.h"
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#include "SharedDefines.h"
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@@ -1128,7 +1127,7 @@ class ScriptMgr
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uint32 _scriptCount;
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//atomic op counter for active scripts amount
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ACE_Atomic_Op<ACE_Thread_Mutex, long> _scheduledScripts;
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std::atomic_long _scheduledScripts;
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};
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#endif
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