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Core/Scripts: Black Temple misc fixes
Closes #18176 * Implemented faction change of Ashtongues when Shade of Akama dies * Moved factions to black_temple.h * Removed explicit from EnslavedSoulEvent (Reliquary of Souls) * Fixed a typo in Skeram Script (followup5f44890) * Fixed spell Shadow Inferno (Illidari Nightlord) (cherry picked from commitca21779864) Build fix (cherry picked from commit3b4521bb29)
This commit is contained in:
@@ -31,7 +31,10 @@ enum Spells
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// Angered Soul Fragment
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SPELL_GREATER_INVISIBILITY = 41253,
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SPELL_ANGER = 41986
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SPELL_ANGER = 41986,
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// Illidari Nightlord
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SPELL_SHADOW_INFERNO_DAMAGE = 39646
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};
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enum Creatures
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@@ -284,9 +287,44 @@ class spell_soul_fragment_anger : public SpellScriptLoader
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}
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};
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// 39645 - Shadow Inferno
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class spell_illidari_nightlord_shadow_inferno : public SpellScriptLoader
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{
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public:
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spell_illidari_nightlord_shadow_inferno() : SpellScriptLoader("spell_illidari_nightlord_shadow_inferno") { }
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class spell_illidari_nightlord_shadow_inferno_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_illidari_nightlord_shadow_inferno_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_SHADOW_INFERNO_DAMAGE });
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}
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void OnPeriodic(AuraEffect const* aurEffect)
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{
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PreventDefaultAction();
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int32 bp = aurEffect->GetTickNumber() * aurEffect->GetAmount();
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GetUnitOwner()->CastCustomSpell(SPELL_SHADOW_INFERNO_DAMAGE, SPELLVALUE_BASE_POINT0, bp, GetUnitOwner(), true);
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}
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void Register() override
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_illidari_nightlord_shadow_inferno_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_illidari_nightlord_shadow_inferno_AuraScript();
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}
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};
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void AddSC_black_temple()
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{
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new npc_wrathbone_flayer();
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new npc_angered_soul_fragment();
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new spell_soul_fragment_anger();
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new spell_illidari_nightlord_shadow_inferno();
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}
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@@ -27,7 +27,7 @@ uint32 const EncounterCount = 9;
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enum BTDataTypes
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{
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// Encounter States/Boss GUIDs
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// Encounter States
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DATA_HIGH_WARLORD_NAJENTUS = 0,
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DATA_SUPREMUS = 1,
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DATA_SHADE_OF_AKAMA = 2,
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@@ -88,7 +88,14 @@ enum BTCreatureIds
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NPC_SUPREMUS_VOLCANO = 23085,
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NPC_BLACK_TEMPLE_TRIGGER = 22984,
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NPC_RELIQUARY_WORLD_TRIGGER = 23472,
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NPC_ENSLAVED_SOUL = 23469
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NPC_ENSLAVED_SOUL = 23469,
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NPC_ASHTONGUE_STALKER = 23374,
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NPC_ASHTONGUE_BATTLELORD = 22844,
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NPC_ASHTONGUE_MYSTIC = 22845,
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NPC_ASHTONGUE_PRIMALIST = 22847,
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NPC_ASHTONGUE_STORMCALLER = 22846,
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NPC_ASHTONGUE_FERAL_SPIRIT = 22849,
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NPC_STORM_FURY = 22848
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};
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enum BTGameObjectIds
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@@ -109,6 +116,12 @@ enum BTGameObjectIds
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GO_ILLIDAN_DOOR_L = 186262
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};
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enum BlackTempleFactions
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{
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ASHTONGUE_FACTION_FRIEND = 1820,
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AKAMA_FACTION_COMBAT = 1868
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};
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template<typename AI>
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inline AI* GetBlackTempleAI(Creature* creature)
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{
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@@ -127,7 +127,7 @@ Position const DespawnPoint = { 497.4939f, 183.2081f, 94.53341f };
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class EnslavedSoulEvent : public BasicEvent
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{
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public: explicit EnslavedSoulEvent(Creature* owner) : _owner(owner) { }
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public: EnslavedSoulEvent(Creature* owner) : _owner(owner) { }
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bool Execute(uint64 /*time*/, uint32 /*diff*/) override
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{
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@@ -87,12 +87,6 @@ enum Creatures
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NPC_CREATURE_SPAWNER_AKAMA = 23210
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};
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enum Factions
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{
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FACTION_FRIENDLY = 1820,
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FACTION_COMBAT = 1868
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};
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enum Actions
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{
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ACTION_START_SPAWNING = 0,
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@@ -390,7 +384,7 @@ public:
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void Reset() override
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{
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Initialize();
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me->setFaction(FACTION_FRIENDLY);
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me->setFaction(ASHTONGUE_FACTION_FRIEND);
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DoCastSelf(SPELL_STEALTH);
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if (_instance->GetBossState(DATA_SHADE_OF_AKAMA) != DONE)
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@@ -436,7 +430,7 @@ public:
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{
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_isInCombat = false;
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me->CombatStop(true);
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me->setFaction(FACTION_FRIENDLY);
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me->setFaction(ASHTONGUE_FACTION_FRIEND);
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me->SetWalk(true);
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_events.Reset();
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me->GetMotionMaster()->MovePoint(AKAMA_INTRO_WAYPOINT, AkamaWP[1]);
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@@ -490,7 +484,7 @@ public:
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case EVENT_SHADE_CHANNEL:
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me->SetFacingTo(FACE_THE_PLATFORM);
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DoCastSelf(SPELL_AKAMA_SOUL_CHANNEL);
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me->setFaction(FACTION_COMBAT);
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me->setFaction(AKAMA_FACTION_COMBAT);
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_events.ScheduleEvent(EVENT_FIXATE, Seconds(5));
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break;
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case EVENT_FIXATE:
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@@ -538,7 +532,7 @@ public:
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}
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}
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if (me->getFaction() == FACTION_COMBAT)
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if (me->getFaction() == AKAMA_FACTION_COMBAT)
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{
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if (!UpdateVictim())
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return;
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@@ -1176,7 +1170,7 @@ public:
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Talk(SAY_BROKEN_SPECIAL);
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break;
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case ACTION_BROKEN_HAIL:
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me->setFaction(FACTION_FRIENDLY);
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me->setFaction(ASHTONGUE_FACTION_FRIEND);
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Talk(SAY_BROKEN_HAIL);
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break;
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case ACTION_BROKEN_EMOTE:
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@@ -110,6 +110,28 @@ class instance_black_temple : public InstanceMapScript
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HandleGameObject(ObjectGuid::Empty, true, go);
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}
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void OnCreatureCreate(Creature* creature) override
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{
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InstanceScript::OnCreatureCreate(creature);
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switch (creature->GetEntry())
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{
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case NPC_ASHTONGUE_STALKER:
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case NPC_ASHTONGUE_BATTLELORD:
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case NPC_ASHTONGUE_MYSTIC:
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case NPC_ASHTONGUE_PRIMALIST:
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case NPC_ASHTONGUE_STORMCALLER:
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case NPC_ASHTONGUE_FERAL_SPIRIT:
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case NPC_STORM_FURY:
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AshtongueGUIDs.emplace_back(creature->GetGUID());
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if (GetBossState(DATA_SHADE_OF_AKAMA) == DONE)
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creature->setFaction(ASHTONGUE_FACTION_FRIEND);
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break;
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default:
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break;
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}
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}
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bool SetBossState(uint32 type, EncounterState state) override
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{
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if (!InstanceScript::SetBossState(type, state))
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@@ -123,6 +145,11 @@ class instance_black_temple : public InstanceMapScript
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trigger->AI()->Talk(EMOTE_HIGH_WARLORD_NAJENTUS_DIED);
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break;
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case DATA_SHADE_OF_AKAMA:
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if (state == DONE)
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for (ObjectGuid ashtongueGuid : AshtongueGUIDs)
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if (Creature* ashtongue = instance->GetCreature(ashtongueGuid))
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ashtongue->setFaction(ASHTONGUE_FACTION_FRIEND);
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// no break
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case DATA_TERON_GOREFIEND:
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case DATA_GURTOGG_BLOODBOIL:
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case DATA_RELIQUARY_OF_SOULS:
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@@ -149,6 +176,8 @@ class instance_black_temple : public InstanceMapScript
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return false;
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return true;
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}
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protected:
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GuidVector AshtongueGUIDs;
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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