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Core/Spells: Drain Soul will now properly grant Soul Shards while channeling.
* moved Soul Shard handling to aurascript
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4
sql/updates/world/4.3.4/custom_2018_03_17_01_world.sql
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4
sql/updates/world/4.3.4/custom_2018_03_17_01_world.sql
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@@ -0,0 +1,4 @@
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DELETE FROM `spell_script_names` WHERE `ScriptName`= 'spell_warl_drain_soul';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(1120, 'spell_warl_drain_soul');
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@@ -5559,12 +5559,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
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damage += (damage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
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// 5..8 ticks have normal tick damage
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}
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// There is a Chance to make a Soul Shard when Drain soul does damage
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if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000))
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{
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if (caster->GetTypeId() == TYPEID_PLAYER && caster->ToPlayer()->isHonorOrXPTarget(target))
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caster->CastSpell(caster, 95810, true, 0, this);
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}
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if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_GENERIC)
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{
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switch (GetId())
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@@ -72,6 +72,8 @@ enum WarlockSpells
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SPELL_WARLOCK_SHADOW_TRANCE = 17941,
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SPELL_WARLOCK_SIPHON_LIFE_HEAL = 63106,
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SPELL_WARLOCK_SHADOW_WARD = 6229,
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SPELL_WARLOCK_SOUL_SHARD = 87388,
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SPELL_WARLOCK_SOUL_SHARD_ENERGIZE = 95810,
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SPELL_WARLOCK_SOULSHATTER = 32835,
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SPELL_WARLOCK_SOUL_SWAP_CD_MARKER = 94229,
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SPELL_WARLOCK_SOUL_SWAP_OVERRIDE = 86211,
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@@ -1574,6 +1576,52 @@ class spell_warl_drain_life_heal : public SpellScriptLoader
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}
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};
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// 1120 - Drain Soul
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class spell_warl_drain_soul : public SpellScriptLoader
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{
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public:
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spell_warl_drain_soul() : SpellScriptLoader("spell_warl_drain_soul") { }
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class spell_warl_drain_soul_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_warl_drain_soul_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/)
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{
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return ValidateSpellInfo(
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{
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SPELL_WARLOCK_SOUL_SHARD,
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SPELL_WARLOCK_SOUL_SHARD_ENERGIZE
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});
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}
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void HandlePeriodic(AuraEffect const* aurEff)
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{
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if (Unit* caster = GetCaster())
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GetCaster()->CastSpell(GetCaster(), SPELL_WARLOCK_SOUL_SHARD, true, 0, aurEff);
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}
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void OnAuraRemoveHandler(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
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{
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if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_DEATH)
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if (Unit* caster = GetCaster())
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if (GetOwner() && caster->ToPlayer() && caster->ToPlayer()->isHonorOrXPTarget(GetOwner()->ToUnit()))
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caster->CastSpell(caster, SPELL_WARLOCK_SOUL_SHARD_ENERGIZE, true);
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}
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void Register()
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_drain_soul_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
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AfterEffectRemove += AuraEffectRemoveFn(spell_warl_drain_soul_AuraScript::OnAuraRemoveHandler, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_warl_drain_soul_AuraScript();
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}
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};
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void AddSC_warlock_spell_scripts()
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{
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new spell_warl_aftermath();
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@@ -1587,6 +1635,7 @@ void AddSC_warlock_spell_scripts()
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new spell_warl_demon_soul();
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new spell_warl_drain_life();
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new spell_warl_drain_life_heal();
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new spell_warl_drain_soul();
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new spell_warl_everlasting_affliction();
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new spell_warl_fel_flame();
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new spell_warl_fel_synergy();
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