Core/SpawnGroups: Renamed GetSpawnGroupsForInstance and its argument to not cause confusion with instance ids (equivalent to instance save id, not map id)

This commit is contained in:
Shauren
2022-06-24 21:38:29 +02:00
parent bb8a8cbc47
commit e2cf6d68fc
2 changed files with 2 additions and 2 deletions

View File

@@ -1455,7 +1455,7 @@ class TC_GAME_API ObjectMgr
SpawnGroupTemplateData const* GetDefaultSpawnGroup() const { return &_spawnGroupDataStore.at(0); }
SpawnGroupTemplateData const* GetLegacySpawnGroup() const { return &_spawnGroupDataStore.at(1); }
Trinity::IteratorPair<SpawnGroupLinkContainer::const_iterator> GetSpawnMetadataForGroup(uint32 groupId) const { return Trinity::Containers::MapEqualRange(_spawnGroupMapStore, groupId); }
std::vector<InstanceSpawnGroupInfo> const* GetSpawnGroupsForInstance(uint32 instanceId) const { auto it = _instanceSpawnGroupStore.find(instanceId); return it != _instanceSpawnGroupStore.end() ? &it->second : nullptr; }
std::vector<InstanceSpawnGroupInfo> const* GetInstanceSpawnGroupsForMap(uint32 mapId) const { auto it = _instanceSpawnGroupStore.find(mapId); return it != _instanceSpawnGroupStore.end() ? &it->second : nullptr; }
MailLevelReward const* GetMailLevelReward(uint8 level, uint8 race) const
{

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@@ -50,7 +50,7 @@ BossBoundaryData::~BossBoundaryData()
delete it->Boundary;
}
InstanceScript::InstanceScript(InstanceMap* map) : instance(map), completedEncounters(0), _instanceSpawnGroups(sObjectMgr->GetSpawnGroupsForInstance(map->GetId())),
InstanceScript::InstanceScript(InstanceMap* map) : instance(map), completedEncounters(0), _instanceSpawnGroups(sObjectMgr->GetInstanceSpawnGroupsForMap(map->GetId())),
_entranceId(0), _temporaryEntranceId(0), _combatResurrectionTimer(0), _combatResurrectionCharges(0), _combatResurrectionTimerStarted(false)
{
#ifdef TRINITY_API_USE_DYNAMIC_LINKING