remove CRLF from alterac_valley scripts.

--HG--
branch : trunk
This commit is contained in:
malcromdev@gmail.com>
2010-04-06 21:32:35 -02:30
parent b58dc98b2b
commit e316869ee4
4 changed files with 596 additions and 596 deletions

View File

@@ -1,203 +1,203 @@
/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
enum Spells
{
SPELL_ARCANE_EXPLOSION = 46608,
SPELL_CONE_OF_COLD = 38384,
SPELL_FIREBALL = 46988,
SPELL_FROSTBOLT = 46987
};
enum Yells
{
YELL_AGGRO = -2100019,
YELL_EVADE = -2100020
};
enum Creatures
{
NPC_WATER_ELEMENTAL = 25040
};
enum WaterElementalSpells
{
SPELL_WATERBOLT = 46983
};
struct mob_water_elementalAI : public ScriptedAI
{
mob_water_elementalAI(Creature *c) : ScriptedAI(c) {}
uint32 uiWaterBoltTimer;
uint64 uiBalindaGUID;
uint32 uiResetTimer;
void Reset()
{
uiWaterBoltTimer = 3*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if(uiWaterBoltTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_WATERBOLT);
uiWaterBoltTimer = 5*IN_MILISECONDS;
} else uiWaterBoltTimer -= diff;
// check if creature is not outside of building
if(uiResetTimer < diff)
{
if (Creature *pBalinda = Unit::GetCreature(*m_creature, uiBalindaGUID))
if (m_creature->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
uiResetTimer = 5*IN_MILISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
struct boss_balindaAI : public ScriptedAI
{
boss_balindaAI(Creature *c) : ScriptedAI(c), Summons(m_creature) {}
uint32 uiArcaneExplosionTimer;
uint32 uiConeOfColdTimer;
uint32 uiFireBoltTimer;
uint32 uiFrostboltTimer;
uint32 uiResetTimer;
uint32 uiWaterElementalTimer;
SummonList Summons;
void Reset()
{
uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
uiConeOfColdTimer = 8*IN_MILISECONDS;
uiFireBoltTimer = 1*IN_MILISECONDS;
uiFrostboltTimer = 4*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
uiWaterElementalTimer = 0;
Summons.DespawnAll();
}
void EnterCombat(Unit *who)
{
DoScriptText(YELL_AGGRO, m_creature);
}
void JustRespawned()
{
Reset();
}
void JustSummoned(Creature* summoned)
{
((mob_water_elementalAI*)summoned->AI())->uiBalindaGUID = m_creature->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true));
summoned->setFaction(m_creature->getFaction());
Summons.Summon(summoned);
}
void JustDied(Unit* Killer)
{
Summons.DespawnAll();
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (uiWaterElementalTimer < diff)
{
if(Summons.empty())
m_creature->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILISECONDS);
uiWaterElementalTimer = 50*IN_MILISECONDS;
} else uiWaterElementalTimer -= diff;
if (uiArcaneExplosionTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_ARCANE_EXPLOSION);
uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
} else uiArcaneExplosionTimer -= diff;
if (uiConeOfColdTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_CONE_OF_COLD);
uiConeOfColdTimer = urand(10*IN_MILISECONDS,20*IN_MILISECONDS);
} else uiConeOfColdTimer -= diff;
if (uiFireBoltTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_FIREBALL);
uiFireBoltTimer = urand(5*IN_MILISECONDS,9*IN_MILISECONDS);
} else uiFireBoltTimer -= diff;
if (uiFrostboltTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_FROSTBOLT);
uiFrostboltTimer = urand(4*IN_MILISECONDS,12*IN_MILISECONDS);
} else uiFrostboltTimer -= diff;
// check if creature is not outside of building
if(uiResetTimer < diff)
{
if (m_creature->GetDistance2d(m_creature->GetHomePosition().GetPositionX(), m_creature->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
DoScriptText(YELL_EVADE, m_creature);
}
uiResetTimer = 5*IN_MILISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_balinda(Creature *_Creature)
{
return new boss_balindaAI (_Creature);
}
CreatureAI* GetAI_mob_water_elemental(Creature *_Creature)
{
return new mob_water_elementalAI (_Creature);
}
void AddSC_boss_balinda()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_balinda";
newscript->GetAI = &GetAI_boss_balinda;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_water_elemental";
newscript->GetAI = &GetAI_mob_water_elemental;
newscript->RegisterSelf();
/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
enum Spells
{
SPELL_ARCANE_EXPLOSION = 46608,
SPELL_CONE_OF_COLD = 38384,
SPELL_FIREBALL = 46988,
SPELL_FROSTBOLT = 46987
};
enum Yells
{
YELL_AGGRO = -2100019,
YELL_EVADE = -2100020
};
enum Creatures
{
NPC_WATER_ELEMENTAL = 25040
};
enum WaterElementalSpells
{
SPELL_WATERBOLT = 46983
};
struct mob_water_elementalAI : public ScriptedAI
{
mob_water_elementalAI(Creature *c) : ScriptedAI(c) {}
uint32 uiWaterBoltTimer;
uint64 uiBalindaGUID;
uint32 uiResetTimer;
void Reset()
{
uiWaterBoltTimer = 3*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if(uiWaterBoltTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_WATERBOLT);
uiWaterBoltTimer = 5*IN_MILISECONDS;
} else uiWaterBoltTimer -= diff;
// check if creature is not outside of building
if(uiResetTimer < diff)
{
if (Creature *pBalinda = Unit::GetCreature(*m_creature, uiBalindaGUID))
if (m_creature->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
uiResetTimer = 5*IN_MILISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
struct boss_balindaAI : public ScriptedAI
{
boss_balindaAI(Creature *c) : ScriptedAI(c), Summons(m_creature) {}
uint32 uiArcaneExplosionTimer;
uint32 uiConeOfColdTimer;
uint32 uiFireBoltTimer;
uint32 uiFrostboltTimer;
uint32 uiResetTimer;
uint32 uiWaterElementalTimer;
SummonList Summons;
void Reset()
{
uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
uiConeOfColdTimer = 8*IN_MILISECONDS;
uiFireBoltTimer = 1*IN_MILISECONDS;
uiFrostboltTimer = 4*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
uiWaterElementalTimer = 0;
Summons.DespawnAll();
}
void EnterCombat(Unit *who)
{
DoScriptText(YELL_AGGRO, m_creature);
}
void JustRespawned()
{
Reset();
}
void JustSummoned(Creature* summoned)
{
((mob_water_elementalAI*)summoned->AI())->uiBalindaGUID = m_creature->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true));
summoned->setFaction(m_creature->getFaction());
Summons.Summon(summoned);
}
void JustDied(Unit* Killer)
{
Summons.DespawnAll();
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (uiWaterElementalTimer < diff)
{
if(Summons.empty())
m_creature->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILISECONDS);
uiWaterElementalTimer = 50*IN_MILISECONDS;
} else uiWaterElementalTimer -= diff;
if (uiArcaneExplosionTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_ARCANE_EXPLOSION);
uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
} else uiArcaneExplosionTimer -= diff;
if (uiConeOfColdTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_CONE_OF_COLD);
uiConeOfColdTimer = urand(10*IN_MILISECONDS,20*IN_MILISECONDS);
} else uiConeOfColdTimer -= diff;
if (uiFireBoltTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_FIREBALL);
uiFireBoltTimer = urand(5*IN_MILISECONDS,9*IN_MILISECONDS);
} else uiFireBoltTimer -= diff;
if (uiFrostboltTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_FROSTBOLT);
uiFrostboltTimer = urand(4*IN_MILISECONDS,12*IN_MILISECONDS);
} else uiFrostboltTimer -= diff;
// check if creature is not outside of building
if(uiResetTimer < diff)
{
if (m_creature->GetDistance2d(m_creature->GetHomePosition().GetPositionX(), m_creature->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
DoScriptText(YELL_EVADE, m_creature);
}
uiResetTimer = 5*IN_MILISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_balinda(Creature *_Creature)
{
return new boss_balindaAI (_Creature);
}
CreatureAI* GetAI_mob_water_elemental(Creature *_Creature)
{
return new mob_water_elementalAI (_Creature);
}
void AddSC_boss_balinda()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_balinda";
newscript->GetAI = &GetAI_boss_balinda;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_water_elemental";
newscript->GetAI = &GetAI_mob_water_elemental;
newscript->RegisterSelf();
};

View File

@@ -1,138 +1,138 @@
/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
enum Spells
{
SPELL_WHIRLWIND = 15589,
SPELL_WHIRLWIND2 = 13736,
SPELL_KNOCKDOWN = 19128,
SPELL_FRENZY = 8269,
SPELL_SWEEPING_STRIKES = 18765, // not sure
SPELL_CLEAVE = 20677, // not sure
SPELL_WINDFURY = 35886, // not sure
SPELL_STORMPIKE = 51876 // not sure
};
enum Yells
{
YELL_AGGRO = -1810000,
YELL_EVADE = -1810001,
YELL_RESPAWN = -1810002,
YELL_RANDOM1 = -1810003,
YELL_RANDOM2 = -1810004,
YELL_RANDOM3 = -1810005,
YELL_RANDOM4 = -1810006,
YELL_RANDOM5 = -1810007
};
struct boss_drektharAI : public ScriptedAI
{
boss_drektharAI(Creature *c) : ScriptedAI(c) {}
uint32 uiWhirlwindTimer;
uint32 uiWhirlwind2Timer;
uint32 uiKnockdownTimer;
uint32 uiFrenzyTimer;
uint32 uiYellTimer;
uint32 uiResetTimer;
void Reset()
{
uiWhirlwindTimer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS);
uiWhirlwind2Timer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS);
uiKnockdownTimer = 12*IN_MILISECONDS;
uiFrenzyTimer = 6*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
}
void Aggro(Unit *who)
{
DoScriptText(YELL_AGGRO, m_creature);
}
void JustRespawned()
{
Reset();
DoScriptText(YELL_RESPAWN, m_creature);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (uiWhirlwindTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND);
uiWhirlwindTimer = urand(8*IN_MILISECONDS,18*IN_MILISECONDS);
} else uiWhirlwindTimer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND2);
uiWhirlwind2Timer = urand(7*IN_MILISECONDS,25*IN_MILISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiKnockdownTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_KNOCKDOWN);
uiKnockdownTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
} else uiKnockdownTimer -= diff;
if (uiFrenzyTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_FRENZY);
uiFrenzyTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS);
} else uiFrenzyTimer -= diff;
if (uiYellTimer <= diff)
{
DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5), m_creature);
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
} else uiYellTimer -= diff;
// check if creature is not outside of building
if(uiResetTimer <= diff)
{
if (m_creature->GetDistance2d(m_creature->GetHomePosition().GetPositionX(), m_creature->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
DoScriptText(YELL_EVADE, m_creature);
}
uiResetTimer = 5*IN_MILISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_drekthar(Creature *_Creature)
{
return new boss_drektharAI (_Creature);
}
void AddSC_boss_drekthar()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_drekthar";
newscript->GetAI = &GetAI_boss_drekthar;
newscript->RegisterSelf();
/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
enum Spells
{
SPELL_WHIRLWIND = 15589,
SPELL_WHIRLWIND2 = 13736,
SPELL_KNOCKDOWN = 19128,
SPELL_FRENZY = 8269,
SPELL_SWEEPING_STRIKES = 18765, // not sure
SPELL_CLEAVE = 20677, // not sure
SPELL_WINDFURY = 35886, // not sure
SPELL_STORMPIKE = 51876 // not sure
};
enum Yells
{
YELL_AGGRO = -1810000,
YELL_EVADE = -1810001,
YELL_RESPAWN = -1810002,
YELL_RANDOM1 = -1810003,
YELL_RANDOM2 = -1810004,
YELL_RANDOM3 = -1810005,
YELL_RANDOM4 = -1810006,
YELL_RANDOM5 = -1810007
};
struct boss_drektharAI : public ScriptedAI
{
boss_drektharAI(Creature *c) : ScriptedAI(c) {}
uint32 uiWhirlwindTimer;
uint32 uiWhirlwind2Timer;
uint32 uiKnockdownTimer;
uint32 uiFrenzyTimer;
uint32 uiYellTimer;
uint32 uiResetTimer;
void Reset()
{
uiWhirlwindTimer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS);
uiWhirlwind2Timer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS);
uiKnockdownTimer = 12*IN_MILISECONDS;
uiFrenzyTimer = 6*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
}
void Aggro(Unit *who)
{
DoScriptText(YELL_AGGRO, m_creature);
}
void JustRespawned()
{
Reset();
DoScriptText(YELL_RESPAWN, m_creature);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (uiWhirlwindTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND);
uiWhirlwindTimer = urand(8*IN_MILISECONDS,18*IN_MILISECONDS);
} else uiWhirlwindTimer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND2);
uiWhirlwind2Timer = urand(7*IN_MILISECONDS,25*IN_MILISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiKnockdownTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_KNOCKDOWN);
uiKnockdownTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
} else uiKnockdownTimer -= diff;
if (uiFrenzyTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_FRENZY);
uiFrenzyTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS);
} else uiFrenzyTimer -= diff;
if (uiYellTimer <= diff)
{
DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5), m_creature);
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
} else uiYellTimer -= diff;
// check if creature is not outside of building
if(uiResetTimer <= diff)
{
if (m_creature->GetDistance2d(m_creature->GetHomePosition().GetPositionX(), m_creature->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
DoScriptText(YELL_EVADE, m_creature);
}
uiResetTimer = 5*IN_MILISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_drekthar(Creature *_Creature)
{
return new boss_drektharAI (_Creature);
}
void AddSC_boss_drekthar()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_drekthar";
newscript->GetAI = &GetAI_boss_drekthar;
newscript->RegisterSelf();
}

View File

@@ -1,129 +1,129 @@
/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
enum Spells
{
SPELL_CLEAVE = 15284,
SPELL_FRIGHTENING_SHOUT = 19134,
SPELL_WHIRLWIND1 = 15589,
SPELL_WHIRLWIND2 = 13736,
SPELL_MORTAL_STRIKE = 16856
};
enum Yells
{
YELL_AGGRO = -1810021,
YELL_EVADE = -1810022
};
struct boss_galvangarAI : public ScriptedAI
{
boss_galvangarAI(Creature *c) : ScriptedAI(c) {}
uint32 uiCleaveTimer;
uint32 uiFrighteningShoutTimer;
uint32 uiWhirlwind1Timer;
uint32 uiWhirlwind2Timer;
uint32 uiMortalStrikeTimer;
uint32 uiResetTimer;
void Reset()
{
uiCleaveTimer = urand(1*IN_MILISECONDS,9*IN_MILISECONDS);
uiFrighteningShoutTimer = urand(2*IN_MILISECONDS,19*IN_MILISECONDS);
uiWhirlwind1Timer = urand(1*IN_MILISECONDS,13*IN_MILISECONDS);
uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
uiMortalStrikeTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
uiResetTimer = 5*IN_MILISECONDS;
}
void Aggro(Unit *who)
{
DoScriptText(YELL_AGGRO, m_creature);
}
void JustRespawned()
{
Reset();
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (uiCleaveTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_CLEAVE);
uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS);
} else uiCleaveTimer -= diff;
if (uiFrighteningShoutTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_FRIGHTENING_SHOUT);
uiFrighteningShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
} else uiFrighteningShoutTimer -= diff;
if (uiWhirlwind1Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND1);
uiWhirlwind1Timer = urand(6*IN_MILISECONDS,10*IN_MILISECONDS);
} else uiWhirlwind1Timer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND2);
uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiMortalStrikeTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_MORTAL_STRIKE);
uiMortalStrikeTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS);
} else uiMortalStrikeTimer -= diff;
// check if creature is not outside of building
if(uiResetTimer <= diff)
{
if (m_creature->GetDistance2d(m_creature->GetHomePosition().GetPositionX(), m_creature->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
DoScriptText(YELL_EVADE, m_creature);
}
uiResetTimer = 5*IN_MILISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_galvangar(Creature *_Creature)
{
return new boss_galvangarAI (_Creature);
}
void AddSC_boss_galvangar()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_galvangar";
newscript->GetAI = &GetAI_boss_galvangar;
newscript->RegisterSelf();
}
/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
enum Spells
{
SPELL_CLEAVE = 15284,
SPELL_FRIGHTENING_SHOUT = 19134,
SPELL_WHIRLWIND1 = 15589,
SPELL_WHIRLWIND2 = 13736,
SPELL_MORTAL_STRIKE = 16856
};
enum Yells
{
YELL_AGGRO = -1810021,
YELL_EVADE = -1810022
};
struct boss_galvangarAI : public ScriptedAI
{
boss_galvangarAI(Creature *c) : ScriptedAI(c) {}
uint32 uiCleaveTimer;
uint32 uiFrighteningShoutTimer;
uint32 uiWhirlwind1Timer;
uint32 uiWhirlwind2Timer;
uint32 uiMortalStrikeTimer;
uint32 uiResetTimer;
void Reset()
{
uiCleaveTimer = urand(1*IN_MILISECONDS,9*IN_MILISECONDS);
uiFrighteningShoutTimer = urand(2*IN_MILISECONDS,19*IN_MILISECONDS);
uiWhirlwind1Timer = urand(1*IN_MILISECONDS,13*IN_MILISECONDS);
uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
uiMortalStrikeTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
uiResetTimer = 5*IN_MILISECONDS;
}
void Aggro(Unit *who)
{
DoScriptText(YELL_AGGRO, m_creature);
}
void JustRespawned()
{
Reset();
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (uiCleaveTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_CLEAVE);
uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS);
} else uiCleaveTimer -= diff;
if (uiFrighteningShoutTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_FRIGHTENING_SHOUT);
uiFrighteningShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
} else uiFrighteningShoutTimer -= diff;
if (uiWhirlwind1Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND1);
uiWhirlwind1Timer = urand(6*IN_MILISECONDS,10*IN_MILISECONDS);
} else uiWhirlwind1Timer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND2);
uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiMortalStrikeTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_MORTAL_STRIKE);
uiMortalStrikeTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS);
} else uiMortalStrikeTimer -= diff;
// check if creature is not outside of building
if(uiResetTimer <= diff)
{
if (m_creature->GetDistance2d(m_creature->GetHomePosition().GetPositionX(), m_creature->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
DoScriptText(YELL_EVADE, m_creature);
}
uiResetTimer = 5*IN_MILISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_galvangar(Creature *_Creature)
{
return new boss_galvangarAI (_Creature);
}
void AddSC_boss_galvangar()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_galvangar";
newscript->GetAI = &GetAI_boss_galvangar;
newscript->RegisterSelf();
}

View File

@@ -1,129 +1,129 @@
/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
enum Yells
{
YELL_AGGRO = -1810008,
YELL_EVADE = -1810009,
YELL_RESPAWN1 = -1810010,
YELL_RESPAWN2 = -1810011,
YELL_RANDOM1 = -1810012,
YELL_RANDOM2 = -1810013,
YELL_RANDOM3 = -1810014,
YELL_RANDOM4 = -1810015,
YELL_RANDOM5 = -1810016,
YELL_RANDOM6 = -1810017,
YELL_RANDOM7 = -1810018
};
enum Spells
{
SPELL_AVATAR = 19135,
SPELL_THUNDERCLAP = 15588,
SPELL_STORMBOLT = 20685 // not sure
};
struct boss_vanndarAI : public ScriptedAI
{
boss_vanndarAI(Creature *c) : ScriptedAI(c) {}
uint32 uiAvatarTimer;
uint32 uiThunderclapTimer;
uint32 uiStormboltTimer;
uint32 uiResetTimer;
uint32 uiYellTimer;
void Reset()
{
uiAvatarTimer = 3*IN_MILISECONDS;
uiThunderclapTimer = 4*IN_MILISECONDS;
uiStormboltTimer = 6*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS);
}
void Aggro(Unit *who)
{
DoScriptText(YELL_AGGRO, m_creature);
}
void JustRespawned()
{
Reset();
DoScriptText(RAND(YELL_RESPAWN1,YELL_RESPAWN2), m_creature);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (uiAvatarTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_AVATAR);
uiAvatarTimer = urand(15*IN_MILISECONDS,20*IN_MILISECONDS);
} else uiAvatarTimer -= diff;
if (uiThunderclapTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_THUNDERCLAP);
uiThunderclapTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
} else uiThunderclapTimer -= diff;
if (uiStormboltTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_STORMBOLT);
uiStormboltTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
} else uiStormboltTimer -= diff;
if (uiYellTimer <= diff)
{
DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5,YELL_RANDOM6,YELL_RANDOM7), m_creature);
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
} else uiYellTimer -= diff;
// check if creature is not outside of building
if(uiResetTimer <= diff)
{
if (m_creature->GetDistance2d(m_creature->GetHomePosition().GetPositionX(), m_creature->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
DoScriptText(YELL_EVADE, m_creature);
}
uiResetTimer = 5*IN_MILISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_vanndar(Creature *_Creature)
{
return new boss_vanndarAI (_Creature);
}
void AddSC_boss_vanndar()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_vanndar";
newscript->GetAI = &GetAI_boss_vanndar;
newscript->RegisterSelf();
/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
enum Yells
{
YELL_AGGRO = -1810008,
YELL_EVADE = -1810009,
YELL_RESPAWN1 = -1810010,
YELL_RESPAWN2 = -1810011,
YELL_RANDOM1 = -1810012,
YELL_RANDOM2 = -1810013,
YELL_RANDOM3 = -1810014,
YELL_RANDOM4 = -1810015,
YELL_RANDOM5 = -1810016,
YELL_RANDOM6 = -1810017,
YELL_RANDOM7 = -1810018
};
enum Spells
{
SPELL_AVATAR = 19135,
SPELL_THUNDERCLAP = 15588,
SPELL_STORMBOLT = 20685 // not sure
};
struct boss_vanndarAI : public ScriptedAI
{
boss_vanndarAI(Creature *c) : ScriptedAI(c) {}
uint32 uiAvatarTimer;
uint32 uiThunderclapTimer;
uint32 uiStormboltTimer;
uint32 uiResetTimer;
uint32 uiYellTimer;
void Reset()
{
uiAvatarTimer = 3*IN_MILISECONDS;
uiThunderclapTimer = 4*IN_MILISECONDS;
uiStormboltTimer = 6*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS);
}
void Aggro(Unit *who)
{
DoScriptText(YELL_AGGRO, m_creature);
}
void JustRespawned()
{
Reset();
DoScriptText(RAND(YELL_RESPAWN1,YELL_RESPAWN2), m_creature);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (uiAvatarTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_AVATAR);
uiAvatarTimer = urand(15*IN_MILISECONDS,20*IN_MILISECONDS);
} else uiAvatarTimer -= diff;
if (uiThunderclapTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_THUNDERCLAP);
uiThunderclapTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
} else uiThunderclapTimer -= diff;
if (uiStormboltTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_STORMBOLT);
uiStormboltTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
} else uiStormboltTimer -= diff;
if (uiYellTimer <= diff)
{
DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5,YELL_RANDOM6,YELL_RANDOM7), m_creature);
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
} else uiYellTimer -= diff;
// check if creature is not outside of building
if(uiResetTimer <= diff)
{
if (m_creature->GetDistance2d(m_creature->GetHomePosition().GetPositionX(), m_creature->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
DoScriptText(YELL_EVADE, m_creature);
}
uiResetTimer = 5*IN_MILISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_vanndar(Creature *_Creature)
{
return new boss_vanndarAI (_Creature);
}
void AddSC_boss_vanndar()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_vanndar";
newscript->GetAI = &GetAI_boss_vanndar;
newscript->RegisterSelf();
}