Merge pull request #11609 from zengwf/master

Core/Movement:Fix waypointed creature aggro
This commit is contained in:
Aokromes
2014-06-23 15:10:20 +02:00

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@@ -191,6 +191,10 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di
}
else
{
// Set home position at place on waypoint movement.
if (!creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) || !creature->GetTransGUID())
creature->SetHomePosition(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
if (creature->IsStopped())
Stop(STOP_TIME_FOR_PLAYER);
else if (creature->movespline->Finalized())