Core/Misc: Defined new gameobject types

This commit is contained in:
Shauren
2016-07-25 22:58:39 +02:00
parent bc467bb261
commit e31ad32b56

View File

@@ -2265,7 +2265,7 @@ enum SpellPreventionType
SPELL_PREVENTION_TYPE_NO_ACTIONS = 4
};
enum GameobjectTypes : uint8 // (6.0.3.19103)
enum GameobjectTypes : uint8
{
GAMEOBJECT_TYPE_DOOR = 0,
GAMEOBJECT_TYPE_BUTTON = 1,
@@ -2314,11 +2314,14 @@ enum GameobjectTypes : uint8 // (6.0.3.19103)
GAMEOBJECT_TYPE_GARRISON_MONUMENT = 44,
GAMEOBJECT_TYPE_GARRISON_SHIPMENT = 45,
GAMEOBJECT_TYPE_GARRISON_MONUMENT_PLAQUE = 46,
GAMEOBJECT_TYPE_DO_NOT_USE_3 = 47,
GAMEOBJECT_TYPE_UI_LINK = 48
GAMEOBJECT_TYPE_ARTIFACT_FORGE = 47,
GAMEOBJECT_TYPE_UI_LINK = 48,
GAMEOBJECT_TYPE_KEYSTONE_RECEPTACLE = 49,
GAMEOBJECT_TYPE_GATHERING_NODE = 50,
GAMEOBJECT_TYPE_CHALLENGE_MODE_REWARD = 51
};
#define MAX_GAMEOBJECT_TYPE 49 // sending to client this or greater value can crash client.
#define MAX_GAMEOBJECT_TYPE 52 // sending to client this or greater value can crash client.
#define MAX_GAMEOBJECT_DATA 33 // Max number of uint32 vars in gameobject_template data field
enum GameObjectFlags