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https://github.com/TrinityCore/TrinityCore.git
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Core/Disables: Allow to disable certain vMaps through Disables system. Wiki will be updated soon
This commit is contained in:
@@ -41,6 +41,7 @@ include_directories(
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${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
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${CMAKE_SOURCE_DIR}/src/server/shared/Logging
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${CMAKE_SOURCE_DIR}/src/server/shared/Threading
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${CMAKE_SOURCE_DIR}/src/server/game/Conditions
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/Management
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${CMAKE_CURRENT_SOURCE_DIR}/Maps
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@@ -26,20 +26,19 @@
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#include "WorldModel.h"
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#include "VMapDefinitions.h"
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#include "Log.h"
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#include <G3D/Vector3.h>
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#include <ace/Null_Mutex.h>
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#include <ace/Singleton.h>
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#include "DisableMgr.h"
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using G3D::Vector3;
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namespace VMAP
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{
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//=========================================================
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VMapManager2::VMapManager2()
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{
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}
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//=========================================================
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VMapManager2::~VMapManager2(void)
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{
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for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i)
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@@ -52,8 +51,6 @@ namespace VMAP
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}
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}
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//=========================================================
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Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
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{
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Vector3 pos;
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@@ -65,8 +62,6 @@ namespace VMAP
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return pos;
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}
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//=========================================================
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Vector3 VMapManager2::convertPositionToMangosRep(float x, float y, float z) const
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{
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Vector3 pos;
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@@ -77,197 +72,196 @@ namespace VMAP
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return pos;
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}
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//=========================================================
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// move to MapTree too?
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std::string VMapManager2::getMapFileName(unsigned int pMapId)
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std::string VMapManager2::getMapFileName(unsigned int mapId)
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{
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std::stringstream fname;
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fname.width(3);
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fname << std::setfill('0') << pMapId << std::string(MAP_FILENAME_EXTENSION2);
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fname << std::setfill('0') << mapId << std::string(MAP_FILENAME_EXTENSION2);
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return fname.str();
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}
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//=========================================================
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int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
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int VMapManager2::loadMap(const char* basePath, unsigned int mapId, int x, int y)
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{
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int result = VMAP_LOAD_RESULT_IGNORED;
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if (isMapLoadingEnabled())
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{
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if (_loadMap(pMapId, pBasePath, x, y))
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if (_loadMap(mapId, basePath, x, y))
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result = VMAP_LOAD_RESULT_OK;
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else
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result = VMAP_LOAD_RESULT_ERROR;
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}
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return result;
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}
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//=========================================================
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// load one tile (internal use only)
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bool VMapManager2::_loadMap(unsigned int pMapId, const std::string &basePath, uint32 tileX, uint32 tileY)
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bool VMapManager2::_loadMap(unsigned int mapId, const std::string& basePath, uint32 tileX, uint32 tileY)
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{
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
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if (instanceTree == iInstanceMapTrees.end())
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{
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std::string mapFileName = getMapFileName(pMapId);
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StaticMapTree *newTree = new StaticMapTree(pMapId, basePath);
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std::string mapFileName = getMapFileName(mapId);
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StaticMapTree* newTree = new StaticMapTree(mapId, basePath);
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if (!newTree->InitMap(mapFileName, this))
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return false;
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instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(pMapId, newTree)).first;
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instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(mapId, newTree)).first;
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}
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return instanceTree->second->LoadMapTile(tileX, tileY, this);
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}
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//=========================================================
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void VMapManager2::unloadMap(unsigned int pMapId)
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void VMapManager2::unloadMap(unsigned int mapId)
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{
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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instanceTree->second->UnloadMap(this);
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if (instanceTree->second->numLoadedTiles() == 0)
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{
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delete instanceTree->second;
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iInstanceMapTrees.erase(pMapId);
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iInstanceMapTrees.erase(mapId);
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}
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}
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}
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//=========================================================
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void VMapManager2::unloadMap(unsigned int pMapId, int x, int y)
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void VMapManager2::unloadMap(unsigned int mapId, int x, int y)
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{
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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instanceTree->second->UnloadMapTile(x, y, this);
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if (instanceTree->second->numLoadedTiles() == 0)
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{
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delete instanceTree->second;
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iInstanceMapTrees.erase(pMapId);
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iInstanceMapTrees.erase(mapId);
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}
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}
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}
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//==========================================================
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bool VMapManager2::isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2)
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bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2)
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{
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if (!isLineOfSightCalcEnabled()) return true;
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bool result = true;
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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if (!isLineOfSightCalcEnabled() || sDisableMgr->IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS))
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return true;
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
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Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
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if (pos1 != pos2)
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{
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result = instanceTree->second->isInLineOfSight(pos1, pos2);
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return instanceTree->second->isInLineOfSight(pos1, pos2);
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}
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}
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return result;
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return true;
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}
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//=========================================================
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/**
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get the hit position and return true if we hit something
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otherwise the result pos will be the dest pos
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*/
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bool VMapManager2::getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist)
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bool VMapManager2::getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist)
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{
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bool result = false;
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rx=x2;
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ry=y2;
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rz=z2;
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if (isLineOfSightCalcEnabled())
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if (isLineOfSightCalcEnabled() && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS))
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{
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
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Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
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Vector3 resultPos;
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result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, pModifyDist);
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bool result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, modifyDist);
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resultPos = convertPositionToMangosRep(resultPos.x, resultPos.y, resultPos.z);
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rx = resultPos.x;
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ry = resultPos.y;
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rz = resultPos.z;
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return result;
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}
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}
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return result;
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rx = x2;
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ry = y2;
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rz = z2;
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return false;
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}
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//=========================================================
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/**
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get height or INVALID_HEIGHT if no height available
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*/
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float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist)
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float VMapManager2::getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist)
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{
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float height = VMAP_INVALID_HEIGHT_VALUE; //no height
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if (isHeightCalcEnabled())
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if (isHeightCalcEnabled() && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_HEIGHT))
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{
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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Vector3 pos = convertPositionToInternalRep(x, y, z);
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height = instanceTree->second->getHeight(pos, maxSearchDist);
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float height = instanceTree->second->getHeight(pos, maxSearchDist);
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if (!(height < G3D::inf()))
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{
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height = VMAP_INVALID_HEIGHT_VALUE; //no height
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}
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return height = VMAP_INVALID_HEIGHT_VALUE; // No height
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return height;
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}
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}
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return height;
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return VMAP_INVALID_HEIGHT_VALUE;
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}
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//=========================================================
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bool VMapManager2::getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
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bool VMapManager2::getAreaInfo(unsigned int mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
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{
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bool result=false;
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InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
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if (instanceTree != iInstanceMapTrees.end())
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if (!sDisableMgr->IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_AREAFLAG))
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{
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Vector3 pos = convertPositionToInternalRep(x, y, z);
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result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
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// z is not touched by convertPositionToMangosRep(), so just copy
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z = pos.z;
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}
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return(result);
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}
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bool VMapManager2::GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const
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{
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InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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LocationInfo info;
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Vector3 pos = convertPositionToInternalRep(x, y, z);
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if (instanceTree->second->GetLocationInfo(pos, info))
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InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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floor = info.ground_Z;
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ASSERT(floor < std::numeric_limits<float>::max());
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type = info.hitModel->GetLiquidType();
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if (ReqLiquidType && !(type & ReqLiquidType))
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return false;
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if (info.hitInstance->GetLiquidLevel(pos, info, level))
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return true;
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Vector3 pos = convertPositionToInternalRep(x, y, z);
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bool result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
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// z is not touched by convertPositionToMangosRep(), so just copy
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z = pos.z;
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return result;
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}
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}
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return false;
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}
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//=========================================================
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bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const
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{
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if (!sDisableMgr->IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LIQUIDSTATUS))
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{
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InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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LocationInfo info;
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Vector3 pos = convertPositionToInternalRep(x, y, z);
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if (instanceTree->second->GetLocationInfo(pos, info))
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{
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floor = info.ground_Z;
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ASSERT(floor < std::numeric_limits<float>::max());
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type = info.hitModel->GetLiquidType();
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if (reqLiquidType && !(type & reqLiquidType))
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return false;
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if (info.hitInstance->GetLiquidLevel(pos, info, level))
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return true;
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}
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}
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}
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WorldModel* VMapManager2::acquireModelInstance(const std::string &basepath, const std::string &filename)
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return false;
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}
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WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename)
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{
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ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
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if (model == iLoadedModelFiles.end())
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{
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WorldModel *worldmodel = new WorldModel();
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WorldModel* worldmodel = new WorldModel();
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if (!worldmodel->readFile(basepath + filename + ".vmo"))
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{
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sLog->outError("VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str());
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@@ -290,18 +284,17 @@ namespace VMAP
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sLog->outError("VMapManager2: trying to unload non-loaded file '%s'", filename.c_str());
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return;
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}
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if( model->second.decRefCount() == 0)
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if (model->second.decRefCount() == 0)
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{
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sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: unloading file '%s'", filename.c_str());
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delete model->second.getModel();
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iLoadedModelFiles.erase(model);
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}
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}
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//=========================================================
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bool VMapManager2::existsMap(const char* pBasePath, unsigned int pMapId, int x, int y)
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bool VMapManager2::existsMap(const char* basePath, unsigned int mapId, int x, int y)
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{
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return StaticMapTree::CanLoadMap(std::string(pBasePath), pMapId, x, y);
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return StaticMapTree::CanLoadMap(std::string(basePath), mapId, x, y);
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}
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} // namespace VMAP
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@@ -22,7 +22,6 @@
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#include "IVMapManager.h"
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#include "Dynamic/UnorderedMap.h"
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#include "Define.h"
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#include <G3D/Vector3.h>
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//===========================================================
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@@ -40,6 +39,11 @@ Additionally a table to match map ids and map names is used.
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//===========================================================
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namespace G3D
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{
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class Vector3;
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}
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namespace VMAP
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{
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class StaticMapTree;
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@@ -48,17 +52,17 @@ namespace VMAP
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class ManagedModel
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{
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public:
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ManagedModel(): iModel(0), iRefCount(0) {}
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void setModel(WorldModel *model) { iModel = model; }
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WorldModel *getModel() { return iModel; }
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ManagedModel() : iModel(0), iRefCount(0) {}
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void setModel(WorldModel* model) { iModel = model; }
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WorldModel* getModel() { return iModel; }
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void incRefCount() { ++iRefCount; }
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int decRefCount() { return --iRefCount; }
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protected:
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WorldModel *iModel;
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WorldModel* iModel;
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int iRefCount;
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};
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typedef UNORDERED_MAP<uint32 , StaticMapTree *> InstanceTreeMap;
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typedef UNORDERED_MAP<uint32, StaticMapTree*> InstanceTreeMap;
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typedef UNORDERED_MAP<std::string, ManagedModel> ModelFileMap;
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class VMapManager2 : public IVMapManager
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@@ -68,44 +72,45 @@ namespace VMAP
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ModelFileMap iLoadedModelFiles;
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InstanceTreeMap iInstanceMapTrees;
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bool _loadMap(uint32 pMapId, const std::string &basePath, uint32 tileX, uint32 tileY);
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bool _loadMap(uint32 mapId, const std::string& basePath, uint32 tileX, uint32 tileY);
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/* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */
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public:
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// public for debug
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G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;
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G3D::Vector3 convertPositionToMangosRep(float x, float y, float z) const;
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static std::string getMapFileName(unsigned int pMapId);
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static std::string getMapFileName(unsigned int mapId);
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VMapManager2();
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~VMapManager2(void);
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int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y);
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int loadMap(const char* pBasePath, unsigned int mapId, int x, int y);
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void unloadMap(unsigned int pMapId, int x, int y);
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void unloadMap(unsigned int pMapId);
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void unloadMap(unsigned int mapId, int x, int y);
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void unloadMap(unsigned int mapId);
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bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
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bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
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/**
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fill the hit pos and return true, if an object was hit
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||||
*/
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||||
bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist);
|
||||
float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist);
|
||||
bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist);
|
||||
float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist);
|
||||
|
||||
bool processCommand(char * /*pCommand*/) { return false; } // for debug and extensions
|
||||
bool processCommand(char* /*command*/) { return false; } // for debug and extensions
|
||||
|
||||
bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
|
||||
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const;
|
||||
bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
|
||||
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const;
|
||||
|
||||
WorldModel* acquireModelInstance(const std::string &basepath, const std::string &filename);
|
||||
void releaseModelInstance(const std::string &filename);
|
||||
WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename);
|
||||
void releaseModelInstance(const std::string& filename);
|
||||
|
||||
// what's the use of this? o.O
|
||||
virtual std::string getDirFileName(unsigned int pMapId, int /*x*/, int /*y*/) const
|
||||
virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const
|
||||
{
|
||||
return getMapFileName(pMapId);
|
||||
return getMapFileName(mapId);
|
||||
}
|
||||
virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y);
|
||||
virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "ObjectMgr.h"
|
||||
#include "DisableMgr.h"
|
||||
#include "OutdoorPvP.h"
|
||||
#include "VMapManager2.h"
|
||||
|
||||
DisableMgr::DisableMgr()
|
||||
{
|
||||
@@ -170,6 +171,48 @@ void DisableMgr::LoadDisables()
|
||||
if (flags)
|
||||
sLog->outErrorDb("Disable flags specified for Achievement Criteria %u, useless data.", entry);
|
||||
break;
|
||||
case DISABLE_TYPE_VMAP:
|
||||
{
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
|
||||
if (!mapEntry)
|
||||
{
|
||||
sLog->outErrorDb("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
|
||||
continue;
|
||||
}
|
||||
switch (mapEntry->map_type)
|
||||
{
|
||||
case MAP_COMMON:
|
||||
if (flags & VMAP_DISABLE_AREAFLAG)
|
||||
sLog->outString("Areaflag disabled for world map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LIQUIDSTATUS)
|
||||
sLog->outString("Liquid status disabled for world map %u.", entry);
|
||||
break;
|
||||
case MAP_INSTANCE:
|
||||
case MAP_RAID:
|
||||
if (flags & VMAP_DISABLE_HEIGHT)
|
||||
sLog->outString("Height disabled for instance map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LOS)
|
||||
sLog->outString("LoS disabled for instance map %u.", entry);
|
||||
break;
|
||||
case MAP_BATTLEGROUND:
|
||||
if (flags & VMAP_DISABLE_HEIGHT)
|
||||
sLog->outString("Height disabled for battleground map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LOS)
|
||||
sLog->outString("LoS disabled for battleground map %u.", entry);
|
||||
break;
|
||||
case MAP_ARENA:
|
||||
if (flags & VMAP_DISABLE_HEIGHT)
|
||||
sLog->outString("Height disabled for arena map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LOS)
|
||||
sLog->outString("LoS disabled for arena map %u.", entry);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
|
||||
@@ -212,7 +255,7 @@ void DisableMgr::CheckQuestDisables()
|
||||
sLog->outString();
|
||||
}
|
||||
|
||||
bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit)
|
||||
bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags)
|
||||
{
|
||||
ASSERT(type < MAX_DISABLE_TYPES);
|
||||
if (m_DisableMap[type].empty())
|
||||
@@ -227,17 +270,16 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit
|
||||
case DISABLE_TYPE_SPELL:
|
||||
{
|
||||
uint8 flags = itr->second.flags;
|
||||
if (pUnit)
|
||||
if (unit)
|
||||
{
|
||||
|
||||
if ((flags & SPELL_DISABLE_PLAYER && pUnit->GetTypeId() == TYPEID_PLAYER) ||
|
||||
(pUnit->GetTypeId() == TYPEID_UNIT && ((pUnit->ToCreature()->isPet() && flags & SPELL_DISABLE_PET) || flags & SPELL_DISABLE_CREATURE)))
|
||||
|
||||
if ((flags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
|
||||
(unit->GetTypeId() == TYPEID_UNIT && ((unit->ToCreature()->isPet() && flags & SPELL_DISABLE_PET) || flags & SPELL_DISABLE_CREATURE)))
|
||||
{
|
||||
if (flags & SPELL_DISABLE_MAP)
|
||||
{
|
||||
std::set<uint32> const& mapIds = itr->second.params[0];
|
||||
if (mapIds.find(pUnit->GetMapId()) != mapIds.end())
|
||||
if (mapIds.find(unit->GetMapId()) != mapIds.end())
|
||||
return true; // Spell is disabled on current map
|
||||
|
||||
if (!(flags & SPELL_DISABLE_AREA))
|
||||
@@ -249,11 +291,10 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit
|
||||
if (flags & SPELL_DISABLE_AREA)
|
||||
{
|
||||
std::set<uint32> const& areaIds = itr->second.params[1];
|
||||
if (areaIds.find(pUnit->GetAreaId()) != areaIds.end())
|
||||
if (areaIds.find(unit->GetAreaId()) != areaIds.end())
|
||||
return true; // Spell is disabled in this area
|
||||
return false; // Spell is disabled in another area, but not this one, return false
|
||||
}
|
||||
|
||||
else
|
||||
return true; // Spell disabled for all maps
|
||||
}
|
||||
@@ -264,13 +305,13 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit
|
||||
return true;
|
||||
}
|
||||
case DISABLE_TYPE_MAP:
|
||||
if (Player const* pPlayer = pUnit->ToPlayer())
|
||||
if (Player const* player = unit->ToPlayer())
|
||||
{
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
|
||||
if (mapEntry->IsDungeon())
|
||||
{
|
||||
uint8 disabledModes = itr->second.flags;
|
||||
Difficulty targetDifficulty = pPlayer->GetDifficulty(mapEntry->IsRaid());
|
||||
Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
|
||||
GetDownscaledMapDifficultyData(entry, targetDifficulty);
|
||||
switch(targetDifficulty)
|
||||
{
|
||||
@@ -289,16 +330,18 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit
|
||||
}
|
||||
return false;
|
||||
case DISABLE_TYPE_QUEST:
|
||||
if (!pUnit)
|
||||
if (!unit)
|
||||
return true;
|
||||
if (Player const* pPlayer = pUnit->ToPlayer())
|
||||
if (pPlayer->isGameMaster())
|
||||
if (Player const* player = unit->ToPlayer())
|
||||
if (player->isGameMaster())
|
||||
return false;
|
||||
return true;
|
||||
case DISABLE_TYPE_BATTLEGROUND:
|
||||
case DISABLE_TYPE_OUTDOORPVP:
|
||||
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
|
||||
return true;
|
||||
case DISABLE_TYPE_VMAP:
|
||||
return flags & itr->second.flags;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -31,6 +31,7 @@ enum DisableType
|
||||
DISABLE_TYPE_BATTLEGROUND = 3,
|
||||
DISABLE_TYPE_ACHIEVEMENT_CRITERIA = 4,
|
||||
DISABLE_TYPE_OUTDOORPVP = 5,
|
||||
DISABLE_TYPE_VMAP = 6,
|
||||
};
|
||||
|
||||
enum SpellDisableTypes
|
||||
@@ -45,7 +46,15 @@ enum SpellDisableTypes
|
||||
SPELL_DISABLE_DEPRECATED_SPELL | SPELL_DISABLE_MAP | SPELL_DISABLE_AREA),
|
||||
};
|
||||
|
||||
#define MAX_DISABLE_TYPES 6
|
||||
enum VmapDisableTypes
|
||||
{
|
||||
VMAP_DISABLE_AREAFLAG = 0x1,
|
||||
VMAP_DISABLE_HEIGHT = 0x2,
|
||||
VMAP_DISABLE_LOS = 0x4,
|
||||
VMAP_DISABLE_LIQUIDSTATUS = 0x8,
|
||||
};
|
||||
|
||||
#define MAX_DISABLE_TYPES 7
|
||||
|
||||
struct DisableData
|
||||
{
|
||||
@@ -65,7 +74,7 @@ class DisableMgr
|
||||
public:
|
||||
|
||||
void LoadDisables();
|
||||
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit);
|
||||
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags = 0);
|
||||
void CheckQuestDisables();
|
||||
|
||||
protected:
|
||||
|
||||
Reference in New Issue
Block a user