Core/Disables: Allow to disable certain vMaps through Disables system. Wiki will be updated soon

This commit is contained in:
Lopin
2011-07-11 16:14:26 +02:00
parent 72ea9c9fa8
commit e35e4d6e23
5 changed files with 185 additions and 134 deletions

View File

@@ -41,6 +41,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
${CMAKE_SOURCE_DIR}/src/server/shared/Logging
${CMAKE_SOURCE_DIR}/src/server/shared/Threading
${CMAKE_SOURCE_DIR}/src/server/game/Conditions
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/Management
${CMAKE_CURRENT_SOURCE_DIR}/Maps

View File

@@ -26,20 +26,19 @@
#include "WorldModel.h"
#include "VMapDefinitions.h"
#include "Log.h"
#include <G3D/Vector3.h>
#include <ace/Null_Mutex.h>
#include <ace/Singleton.h>
#include "DisableMgr.h"
using G3D::Vector3;
namespace VMAP
{
//=========================================================
VMapManager2::VMapManager2()
{
}
//=========================================================
VMapManager2::~VMapManager2(void)
{
for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i)
@@ -52,8 +51,6 @@ namespace VMAP
}
}
//=========================================================
Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
{
Vector3 pos;
@@ -65,8 +62,6 @@ namespace VMAP
return pos;
}
//=========================================================
Vector3 VMapManager2::convertPositionToMangosRep(float x, float y, float z) const
{
Vector3 pos;
@@ -77,197 +72,196 @@ namespace VMAP
return pos;
}
//=========================================================
// move to MapTree too?
std::string VMapManager2::getMapFileName(unsigned int pMapId)
std::string VMapManager2::getMapFileName(unsigned int mapId)
{
std::stringstream fname;
fname.width(3);
fname << std::setfill('0') << pMapId << std::string(MAP_FILENAME_EXTENSION2);
fname << std::setfill('0') << mapId << std::string(MAP_FILENAME_EXTENSION2);
return fname.str();
}
//=========================================================
int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
int VMapManager2::loadMap(const char* basePath, unsigned int mapId, int x, int y)
{
int result = VMAP_LOAD_RESULT_IGNORED;
if (isMapLoadingEnabled())
{
if (_loadMap(pMapId, pBasePath, x, y))
if (_loadMap(mapId, basePath, x, y))
result = VMAP_LOAD_RESULT_OK;
else
result = VMAP_LOAD_RESULT_ERROR;
}
return result;
}
//=========================================================
// load one tile (internal use only)
bool VMapManager2::_loadMap(unsigned int pMapId, const std::string &basePath, uint32 tileX, uint32 tileY)
bool VMapManager2::_loadMap(unsigned int mapId, const std::string& basePath, uint32 tileX, uint32 tileY)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree == iInstanceMapTrees.end())
{
std::string mapFileName = getMapFileName(pMapId);
StaticMapTree *newTree = new StaticMapTree(pMapId, basePath);
std::string mapFileName = getMapFileName(mapId);
StaticMapTree* newTree = new StaticMapTree(mapId, basePath);
if (!newTree->InitMap(mapFileName, this))
return false;
instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(pMapId, newTree)).first;
instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(mapId, newTree)).first;
}
return instanceTree->second->LoadMapTile(tileX, tileY, this);
}
//=========================================================
void VMapManager2::unloadMap(unsigned int pMapId)
void VMapManager2::unloadMap(unsigned int mapId)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
instanceTree->second->UnloadMap(this);
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
iInstanceMapTrees.erase(pMapId);
iInstanceMapTrees.erase(mapId);
}
}
}
//=========================================================
void VMapManager2::unloadMap(unsigned int pMapId, int x, int y)
void VMapManager2::unloadMap(unsigned int mapId, int x, int y)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
instanceTree->second->UnloadMapTile(x, y, this);
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
iInstanceMapTrees.erase(pMapId);
iInstanceMapTrees.erase(mapId);
}
}
}
//==========================================================
bool VMapManager2::isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2)
bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2)
{
if (!isLineOfSightCalcEnabled()) return true;
bool result = true;
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (!isLineOfSightCalcEnabled() || sDisableMgr->IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS))
return true;
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
if (pos1 != pos2)
{
result = instanceTree->second->isInLineOfSight(pos1, pos2);
return instanceTree->second->isInLineOfSight(pos1, pos2);
}
}
return result;
return true;
}
//=========================================================
/**
get the hit position and return true if we hit something
otherwise the result pos will be the dest pos
*/
bool VMapManager2::getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist)
bool VMapManager2::getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist)
{
bool result = false;
rx=x2;
ry=y2;
rz=z2;
if (isLineOfSightCalcEnabled())
if (isLineOfSightCalcEnabled() && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS))
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
Vector3 resultPos;
result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, pModifyDist);
bool result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, modifyDist);
resultPos = convertPositionToMangosRep(resultPos.x, resultPos.y, resultPos.z);
rx = resultPos.x;
ry = resultPos.y;
rz = resultPos.z;
return result;
}
}
return result;
rx = x2;
ry = y2;
rz = z2;
return false;
}
//=========================================================
/**
get height or INVALID_HEIGHT if no height available
*/
float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist)
float VMapManager2::getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist)
{
float height = VMAP_INVALID_HEIGHT_VALUE; //no height
if (isHeightCalcEnabled())
if (isHeightCalcEnabled() && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_HEIGHT))
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos = convertPositionToInternalRep(x, y, z);
height = instanceTree->second->getHeight(pos, maxSearchDist);
float height = instanceTree->second->getHeight(pos, maxSearchDist);
if (!(height < G3D::inf()))
{
height = VMAP_INVALID_HEIGHT_VALUE; //no height
}
return height = VMAP_INVALID_HEIGHT_VALUE; // No height
return height;
}
}
return height;
return VMAP_INVALID_HEIGHT_VALUE;
}
//=========================================================
bool VMapManager2::getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
bool VMapManager2::getAreaInfo(unsigned int mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
{
bool result=false;
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
if (!sDisableMgr->IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_AREAFLAG))
{
Vector3 pos = convertPositionToInternalRep(x, y, z);
result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
// z is not touched by convertPositionToMangosRep(), so just copy
z = pos.z;
}
return(result);
}
bool VMapManager2::GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const
{
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
LocationInfo info;
Vector3 pos = convertPositionToInternalRep(x, y, z);
if (instanceTree->second->GetLocationInfo(pos, info))
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
floor = info.ground_Z;
ASSERT(floor < std::numeric_limits<float>::max());
type = info.hitModel->GetLiquidType();
if (ReqLiquidType && !(type & ReqLiquidType))
return false;
if (info.hitInstance->GetLiquidLevel(pos, info, level))
return true;
Vector3 pos = convertPositionToInternalRep(x, y, z);
bool result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
// z is not touched by convertPositionToMangosRep(), so just copy
z = pos.z;
return result;
}
}
return false;
}
//=========================================================
bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const
{
if (!sDisableMgr->IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LIQUIDSTATUS))
{
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
LocationInfo info;
Vector3 pos = convertPositionToInternalRep(x, y, z);
if (instanceTree->second->GetLocationInfo(pos, info))
{
floor = info.ground_Z;
ASSERT(floor < std::numeric_limits<float>::max());
type = info.hitModel->GetLiquidType();
if (reqLiquidType && !(type & reqLiquidType))
return false;
if (info.hitInstance->GetLiquidLevel(pos, info, level))
return true;
}
}
}
WorldModel* VMapManager2::acquireModelInstance(const std::string &basepath, const std::string &filename)
return false;
}
WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename)
{
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
WorldModel *worldmodel = new WorldModel();
WorldModel* worldmodel = new WorldModel();
if (!worldmodel->readFile(basepath + filename + ".vmo"))
{
sLog->outError("VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str());
@@ -290,18 +284,17 @@ namespace VMAP
sLog->outError("VMapManager2: trying to unload non-loaded file '%s'", filename.c_str());
return;
}
if( model->second.decRefCount() == 0)
if (model->second.decRefCount() == 0)
{
sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: unloading file '%s'", filename.c_str());
delete model->second.getModel();
iLoadedModelFiles.erase(model);
}
}
//=========================================================
bool VMapManager2::existsMap(const char* pBasePath, unsigned int pMapId, int x, int y)
bool VMapManager2::existsMap(const char* basePath, unsigned int mapId, int x, int y)
{
return StaticMapTree::CanLoadMap(std::string(pBasePath), pMapId, x, y);
return StaticMapTree::CanLoadMap(std::string(basePath), mapId, x, y);
}
} // namespace VMAP

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@@ -22,7 +22,6 @@
#include "IVMapManager.h"
#include "Dynamic/UnorderedMap.h"
#include "Define.h"
#include <G3D/Vector3.h>
//===========================================================
@@ -40,6 +39,11 @@ Additionally a table to match map ids and map names is used.
//===========================================================
namespace G3D
{
class Vector3;
}
namespace VMAP
{
class StaticMapTree;
@@ -48,17 +52,17 @@ namespace VMAP
class ManagedModel
{
public:
ManagedModel(): iModel(0), iRefCount(0) {}
void setModel(WorldModel *model) { iModel = model; }
WorldModel *getModel() { return iModel; }
ManagedModel() : iModel(0), iRefCount(0) {}
void setModel(WorldModel* model) { iModel = model; }
WorldModel* getModel() { return iModel; }
void incRefCount() { ++iRefCount; }
int decRefCount() { return --iRefCount; }
protected:
WorldModel *iModel;
WorldModel* iModel;
int iRefCount;
};
typedef UNORDERED_MAP<uint32 , StaticMapTree *> InstanceTreeMap;
typedef UNORDERED_MAP<uint32, StaticMapTree*> InstanceTreeMap;
typedef UNORDERED_MAP<std::string, ManagedModel> ModelFileMap;
class VMapManager2 : public IVMapManager
@@ -68,44 +72,45 @@ namespace VMAP
ModelFileMap iLoadedModelFiles;
InstanceTreeMap iInstanceMapTrees;
bool _loadMap(uint32 pMapId, const std::string &basePath, uint32 tileX, uint32 tileY);
bool _loadMap(uint32 mapId, const std::string& basePath, uint32 tileX, uint32 tileY);
/* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */
public:
// public for debug
G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;
G3D::Vector3 convertPositionToMangosRep(float x, float y, float z) const;
static std::string getMapFileName(unsigned int pMapId);
static std::string getMapFileName(unsigned int mapId);
VMapManager2();
~VMapManager2(void);
int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y);
int loadMap(const char* pBasePath, unsigned int mapId, int x, int y);
void unloadMap(unsigned int pMapId, int x, int y);
void unloadMap(unsigned int pMapId);
void unloadMap(unsigned int mapId, int x, int y);
void unloadMap(unsigned int mapId);
bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
/**
fill the hit pos and return true, if an object was hit
*/
bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist);
float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist);
bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist);
float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist);
bool processCommand(char * /*pCommand*/) { return false; } // for debug and extensions
bool processCommand(char* /*command*/) { return false; } // for debug and extensions
bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const;
bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const;
WorldModel* acquireModelInstance(const std::string &basepath, const std::string &filename);
void releaseModelInstance(const std::string &filename);
WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename);
void releaseModelInstance(const std::string& filename);
// what's the use of this? o.O
virtual std::string getDirFileName(unsigned int pMapId, int /*x*/, int /*y*/) const
virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const
{
return getMapFileName(pMapId);
return getMapFileName(mapId);
}
virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y);
virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y);
};
}
#endif

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@@ -20,6 +20,7 @@
#include "ObjectMgr.h"
#include "DisableMgr.h"
#include "OutdoorPvP.h"
#include "VMapManager2.h"
DisableMgr::DisableMgr()
{
@@ -170,6 +171,48 @@ void DisableMgr::LoadDisables()
if (flags)
sLog->outErrorDb("Disable flags specified for Achievement Criteria %u, useless data.", entry);
break;
case DISABLE_TYPE_VMAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
sLog->outErrorDb("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
switch (mapEntry->map_type)
{
case MAP_COMMON:
if (flags & VMAP_DISABLE_AREAFLAG)
sLog->outString("Areaflag disabled for world map %u.", entry);
if (flags & VMAP_DISABLE_LIQUIDSTATUS)
sLog->outString("Liquid status disabled for world map %u.", entry);
break;
case MAP_INSTANCE:
case MAP_RAID:
if (flags & VMAP_DISABLE_HEIGHT)
sLog->outString("Height disabled for instance map %u.", entry);
if (flags & VMAP_DISABLE_LOS)
sLog->outString("LoS disabled for instance map %u.", entry);
break;
case MAP_BATTLEGROUND:
if (flags & VMAP_DISABLE_HEIGHT)
sLog->outString("Height disabled for battleground map %u.", entry);
if (flags & VMAP_DISABLE_LOS)
sLog->outString("LoS disabled for battleground map %u.", entry);
break;
case MAP_ARENA:
if (flags & VMAP_DISABLE_HEIGHT)
sLog->outString("Height disabled for arena map %u.", entry);
if (flags & VMAP_DISABLE_LOS)
sLog->outString("LoS disabled for arena map %u.", entry);
break;
default:
break;
}
break;
}
default:
break;
}
m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
@@ -212,7 +255,7 @@ void DisableMgr::CheckQuestDisables()
sLog->outString();
}
bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit)
bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags)
{
ASSERT(type < MAX_DISABLE_TYPES);
if (m_DisableMap[type].empty())
@@ -227,17 +270,16 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit
case DISABLE_TYPE_SPELL:
{
uint8 flags = itr->second.flags;
if (pUnit)
if (unit)
{
if ((flags & SPELL_DISABLE_PLAYER && pUnit->GetTypeId() == TYPEID_PLAYER) ||
(pUnit->GetTypeId() == TYPEID_UNIT && ((pUnit->ToCreature()->isPet() && flags & SPELL_DISABLE_PET) || flags & SPELL_DISABLE_CREATURE)))
if ((flags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
(unit->GetTypeId() == TYPEID_UNIT && ((unit->ToCreature()->isPet() && flags & SPELL_DISABLE_PET) || flags & SPELL_DISABLE_CREATURE)))
{
if (flags & SPELL_DISABLE_MAP)
{
std::set<uint32> const& mapIds = itr->second.params[0];
if (mapIds.find(pUnit->GetMapId()) != mapIds.end())
if (mapIds.find(unit->GetMapId()) != mapIds.end())
return true; // Spell is disabled on current map
if (!(flags & SPELL_DISABLE_AREA))
@@ -249,11 +291,10 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit
if (flags & SPELL_DISABLE_AREA)
{
std::set<uint32> const& areaIds = itr->second.params[1];
if (areaIds.find(pUnit->GetAreaId()) != areaIds.end())
if (areaIds.find(unit->GetAreaId()) != areaIds.end())
return true; // Spell is disabled in this area
return false; // Spell is disabled in another area, but not this one, return false
}
else
return true; // Spell disabled for all maps
}
@@ -264,13 +305,13 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit
return true;
}
case DISABLE_TYPE_MAP:
if (Player const* pPlayer = pUnit->ToPlayer())
if (Player const* player = unit->ToPlayer())
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (mapEntry->IsDungeon())
{
uint8 disabledModes = itr->second.flags;
Difficulty targetDifficulty = pPlayer->GetDifficulty(mapEntry->IsRaid());
Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
GetDownscaledMapDifficultyData(entry, targetDifficulty);
switch(targetDifficulty)
{
@@ -289,16 +330,18 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit
}
return false;
case DISABLE_TYPE_QUEST:
if (!pUnit)
if (!unit)
return true;
if (Player const* pPlayer = pUnit->ToPlayer())
if (pPlayer->isGameMaster())
if (Player const* player = unit->ToPlayer())
if (player->isGameMaster())
return false;
return true;
case DISABLE_TYPE_BATTLEGROUND:
case DISABLE_TYPE_OUTDOORPVP:
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
return true;
case DISABLE_TYPE_VMAP:
return flags & itr->second.flags;
}
return false;

View File

@@ -31,6 +31,7 @@ enum DisableType
DISABLE_TYPE_BATTLEGROUND = 3,
DISABLE_TYPE_ACHIEVEMENT_CRITERIA = 4,
DISABLE_TYPE_OUTDOORPVP = 5,
DISABLE_TYPE_VMAP = 6,
};
enum SpellDisableTypes
@@ -45,7 +46,15 @@ enum SpellDisableTypes
SPELL_DISABLE_DEPRECATED_SPELL | SPELL_DISABLE_MAP | SPELL_DISABLE_AREA),
};
#define MAX_DISABLE_TYPES 6
enum VmapDisableTypes
{
VMAP_DISABLE_AREAFLAG = 0x1,
VMAP_DISABLE_HEIGHT = 0x2,
VMAP_DISABLE_LOS = 0x4,
VMAP_DISABLE_LIQUIDSTATUS = 0x8,
};
#define MAX_DISABLE_TYPES 7
struct DisableData
{
@@ -65,7 +74,7 @@ class DisableMgr
public:
void LoadDisables();
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit);
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags = 0);
void CheckQuestDisables();
protected: