*Fix possible bug with sending healing and damage bonuses to client.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-03-10 19:41:58 +01:00
parent 43d8fe6394
commit e376e2c940
2 changed files with 4 additions and 4 deletions

View File

@@ -114,15 +114,15 @@ void Player::ApplySpellDamageBonus(int32 amount, bool apply)
{
m_baseSpellDamage+=apply?amount:-amount;
// For speed just update for client
ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);
}
void Player::ApplySpellHealingBonus(int32 amount, bool apply)
{
m_baseSpellHealing+=apply?amount:-amount;
// For speed just update for client
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
}
void Player::UpdateSpellDamageAndHealingBonus()

View File

@@ -3782,7 +3782,7 @@ bool Unit::AddAura(Aura *Aur)
bool stackModified=false;
// passive and persistent auras can stack with themselves any number of times
if (!Aur->IsPassive() && !Aur->IsPersistent() Aur->GeId()!=44413)
if (!Aur->IsPassive() && !Aur->IsPersistent() && Aur->GetId()!=44413)
{
for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair);)
{