Core/Scripts: Remove script for npc_goblin_prisoner (handled by SAI already)

This commit is contained in:
click
2012-02-25 21:19:05 +01:00
parent 6f152a1ff8
commit e37d9d73a9

View File

@@ -192,43 +192,6 @@ public:
}
};
/*######
## npc_goblin_prisoner
######*/
enum eGoblinPrisoner
{
GO_RUSTY_CAGE = 191544
};
class npc_goblin_prisoner : public CreatureScript
{
public:
npc_goblin_prisoner() : CreatureScript("npc_goblin_prisoner") { }
struct npc_goblin_prisonerAI : public ScriptedAI
{
npc_goblin_prisonerAI(Creature* creature) : ScriptedAI (creature){}
void Reset()
{
me->SetReactState(REACT_PASSIVE);
if (GameObject* pGO = me->FindNearestGameObject(GO_RUSTY_CAGE, 5.0f))
{
if (pGO->GetGoState() == GO_STATE_ACTIVE)
pGO->SetGoState(GO_STATE_READY);
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_goblin_prisonerAI(creature);
}
};
/*######
## npc_victorious_challenger
######*/
@@ -786,7 +749,6 @@ void AddSC_storm_peaks()
new npc_agnetta_tyrsdottar;
new npc_frostborn_scout;
new npc_thorim;
new npc_goblin_prisoner;
new npc_victorious_challenger;
new npc_loklira_crone;
new npc_injured_goblin;