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DB-Schema/Characters: Store game_event_save.next_start as unix timestamp and remove runtime typecasts for this field.
--HG-- branch : trunk
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@@ -1213,7 +1213,7 @@ DROP TABLE IF EXISTS `game_event_save`;
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CREATE TABLE `game_event_save` (
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`event_id` mediumint(8) unsigned NOT NULL,
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`state` tinyint(3) unsigned NOT NULL default '1',
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`next_start` timestamp NOT NULL default '0000-00-00 00:00:00',
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`next_start` BIGINT(11) UNSIGNED NOT NULL DEFAULT '0',
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PRIMARY KEY (`event_id`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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/*!40101 SET character_set_client = @saved_cs_client */;
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4
sql/updates/9758_characters_game_event_save.sql
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4
sql/updates/9758_characters_game_event_save.sql
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@@ -0,0 +1,4 @@
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ALTER TABLE `game_event_save` ADD `next_start_timestamp` BIGINT(11) UNSIGNED NOT NULL DEFAULT '0';
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UPDATE `game_event_save` SET `next_start_timestamp` = UNIX_TIMESTAMP(`next_start`);
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ALTER TABLE `game_event_save` DROP `next_start`;
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ALTER TABLE `game_event_save` CHANGE `next_start_timestamp` `next_start` BIGINT(11) UNSIGNED NOT NULL DEFAULT '0';
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@@ -278,8 +278,8 @@ void GameEventMgr::LoadFromDB()
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sLog.outString("Loading Game Event Saves Data...");
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// 0 1 2
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result = CharacterDatabase.Query("SELECT event_id, state, UNIX_TIMESTAMP(next_start) FROM game_event_save");
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// 0 1 2
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result = CharacterDatabase.Query("SELECT event_id, state, next_start FROM game_event_save");
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count = 0;
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if (!result)
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@@ -1676,9 +1676,9 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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trans->PAppend("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
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if (mGameEvent[event_id].nextstart)
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trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("UI64FMTD"))",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
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trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u', "UI64FMTD")",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
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else
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trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);
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trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0')",event_id,mGameEvent[event_id].state);
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CharacterDatabase.CommitTransaction(trans);
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}
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