*Fixed possible crash and wrong data in instance state save (or not save). Author: zhenya

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-18 15:26:32 -06:00
parent 8a21e4199b
commit e440f13402

View File

@@ -163,7 +163,7 @@ void InstanceSave::SaveToDB()
// save instance data too
std::string data;
Map *map = MapManager::Instance().FindMap(m_instanceid, GetMapId());
Map *map = MapManager::Instance().FindMap(GetMapId(),m_instanceid);
if(map)
{
assert(map->IsDungeon());