*fix insane Steady Shot damage

note: TEST BEFORE PUSHING!

--HG--
branch : trunk
This commit is contained in:
Rat
2009-11-18 13:06:07 +01:00
parent 20a0a3b497
commit e445e863df

View File

@@ -641,7 +641,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += int32(dmg_min);
else
damage += irand(int32(dmg_min), int32(dmg_max));
damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay*0.1f;
damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay*0.001f;
}
}