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*fix insane Steady Shot damage
note: TEST BEFORE PUSHING! --HG-- branch : trunk
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@@ -641,7 +641,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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damage += int32(dmg_min);
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else
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damage += irand(int32(dmg_min), int32(dmg_max));
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damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay*0.1f;
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damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay*0.001f;
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}
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}
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