Core/Auras: Send scene complete if a SPELL_AURA_PLAY_SCENE aura is removed by expiration

This commit is contained in:
ModoX
2025-01-30 20:20:30 +01:00
parent 444a98111a
commit e58fa4c35e
3 changed files with 18 additions and 0 deletions

View File

@@ -238,6 +238,16 @@ uint32 SceneMgr::GetActiveSceneCount(uint32 sceneScriptPackageId /*= 0*/) const
return activeSceneCount;
}
Optional<uint32> SceneMgr::GetInstanceIdBySceneId(uint32 sceneId) const
{
for (auto const& itr : _scenesByInstance)
{
if (itr.second->SceneId == sceneId)
return itr.first;
}
return std::nullopt;
}
void SceneMgr::TriggerDelayedScenes()
{
for (WorldPacket& playScene : _delayedScenes)

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@@ -68,6 +68,7 @@ public:
SceneTemplate const* GetSceneTemplateFromInstanceId(uint32 sceneInstanceID) const;
uint32 GetActiveSceneCount(uint32 sceneScriptPackageId = 0) const;
SceneTemplateByInstance const& GetSceneTemplateByInstanceMap() const { return _scenesByInstance; }
Optional<uint32> GetInstanceIdBySceneId(uint32 sceneId) const;
uint32 GetNewStandaloneSceneInstanceID() { return ++_standaloneSceneInstanceID; }

View File

@@ -6304,7 +6304,14 @@ void AuraEffect::HandlePlayScene(AuraApplication const* aurApp, uint8 mode, bool
if (apply)
player->GetSceneMgr().PlayScene(GetMiscValue());
else
{
if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
{
if (Optional<uint32> sceneInstanceId = player->GetSceneMgr().GetInstanceIdBySceneId(GetMiscValue()))
player->GetSceneMgr().OnSceneComplete(*sceneInstanceId);
}
player->GetSceneMgr().CancelSceneBySceneId(GetMiscValue());
}
}
void AuraEffect::HandleCreateAreaTrigger(AuraApplication const* aurApp, uint8 mode, bool apply) const