Core/Scripts: More fixes in boss Lich King (#20147)

* Core/Scripts: More fixes in boss Lich King

Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.

(cherry picked from commit 22a7956069)
This commit is contained in:
Gustavo
2017-08-17 12:03:56 -03:00
committed by Shauren
parent fa762826e9
commit e5963fda0e
3 changed files with 30 additions and 11 deletions

View File

@@ -0,0 +1,2 @@
-- Vile Spirit + (1),(2),(3) / Wicked Spirit + (1),(2),(3)
UPDATE `creature_template` SET `InhabitType`=4 WHERE `entry` IN (39190,39287,39288,39289,37799,39284,39285,39286);

View File

@@ -4222,9 +4222,13 @@ void Spell::EffectChargeDest(SpellEffIndex /*effIndex*/)
if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH)
{
Position pos = destTarget->GetPosition();
float angle = m_caster->GetRelativeAngle(pos.GetPositionX(), pos.GetPositionY());
float dist = m_caster->GetDistance(pos);
pos = m_caster->GetFirstCollisionPosition(dist, angle);
if (!m_caster->IsWithinLOS(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()))
{
float angle = m_caster->GetRelativeAngle(pos.GetPositionX(), pos.GetPositionY());
float dist = m_caster->GetDistance(pos);
pos = m_caster->GetFirstCollisionPosition(dist, angle);
}
m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
}

View File

@@ -271,6 +271,9 @@ enum Events
EVENT_TELEPORT,
EVENT_MOVE_TO_LICH_KING,
EVENT_DESPAWN_SELF,
//Spirit Bomb
EVENT_BOMB_EXPLOSION
};
enum EventGroups
@@ -1037,7 +1040,6 @@ class boss_the_lich_king : public CreatureScript
summon->RemoveAurasDueToSpell(SPELL_VILE_SPIRIT_MOVE_SEARCH);
summon->RemoveAurasDueToSpell(SPELL_VILE_SPIRIT_DAMAGE_SEARCH);
summon->GetMotionMaster()->MoveTargetedHome();
summon->GetMotionMaster()->MoveRandom(10.0f);
}
else if (summon->GetEntry() == NPC_RAGING_SPIRIT)
summon->AI()->DoAction(ACTION_DISABLE_RAGING);
@@ -1054,6 +1056,7 @@ class boss_the_lich_king : public CreatureScript
{
triggers.sort(Trinity::ObjectDistanceOrderPred(terenas, true));
Creature* spawner = triggers.front();
spawner->setActive(true);
spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_1, true); // summons bombs randomly
spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_2, true); // summons bombs on players
spawner->m_Events.AddEvent(new TriggerWickedSpirit(spawner), spawner->m_Events.CalculateTime(3000));
@@ -1955,20 +1958,29 @@ class npc_spirit_bomb : public CreatureScript
if (type != POINT_MOTION_TYPE || point != POINT_GROUND)
return;
me->RemoveAllAuras();
DoCastAOE(SPELL_EXPLOSION);
me->DespawnOrUnsummon(1000);
_events.ScheduleEvent(EVENT_BOMB_EXPLOSION, 3000);
}
void AttackStart(Unit* /*victim*/) override
{
}
void UpdateAI(uint32 /*diff*/) override
void UpdateAI(uint32 diff) override
{
UpdateVictim();
// no melee attacks
_events.Update(diff);
if (_events.ExecuteEvent() == EVENT_BOMB_EXPLOSION)
{
me->RemoveAllAuras();
DoCastAOE(SPELL_EXPLOSION);
me->DespawnOrUnsummon(1000);
}
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -2493,8 +2505,9 @@ class spell_the_lich_king_summon_into_air : public SpellScriptLoader
// spirit bombs get higher
if (GetSpellInfo()->GetEffect(effIndex)->MiscValue == NPC_SPIRIT_BOMB)
{
dest->RelocateOffset(offset);
GetHitDest()->RelocateOffset(offset);
static Position const offsetExtra = { 0.0f, 0.0f, 5.0f, 0.0f };
dest->RelocateOffset(offsetExtra);
GetHitDest()->RelocateOffset(offsetExtra);
}
}