* Auth/Battle.net Added missing build check to JoinRequest handler

* Core/Commands: Battle.net account command changesisting accounts

(6584995c11)
(0c27ffaa49)
This commit is contained in:
Shauren
2019-10-08 14:43:01 +02:00
committed by funjoker
parent 3640c11096
commit e596504d93
13 changed files with 266 additions and 34 deletions

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@@ -570,6 +570,9 @@ INSERT INTO `rbac_linked_permissions` VALUES
(196,208),
(196,212),
(196,213),
(196,214),
(196,215),
(196,216),
(196,226),
(196,227),
(196,230),

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@@ -0,0 +1,12 @@
DELETE FROM `rbac_permissions` WHERE `id` IN (214,215,216);
INSERT INTO `rbac_permissions` (`id`, `name`) VALUES
(214, 'Command: bnetaccount link'),
(215, 'Command: bnetaccount unlink'),
(216, 'Command: bnetaccount gameaccountcreate');
DELETE FROM `rbac_linked_permissions` WHERE `linkedId` IN (214,215,216);
INSERT INTO `rbac_linked_permissions` (`id`, `linkedId`) VALUES
(196, 214),
(196, 215),
(196, 216);

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@@ -0,0 +1,21 @@
DELETE FROM `command` WHERE `name` LIKE '%battlenetaccount%';
DELETE FROM `command` WHERE `name` LIKE '%bnetaccount%';
INSERT INTO `command` (`name`, `permission`, `help`) VALUES
('bnetaccount', 207, 'Syntax: .bnetaccount $subcommand\nType .bnetaccount to see the list of possible subcommands or .help account set $subcommand to see info on subcommands.'),
('bnetaccount create', 208, 'Syntax: .bnetaccount create $account $password\nCreate battle.net account and set password to it. Account must contain the @ symbol.'),
('bnetaccount lock country', 209, 'Syntax: .bnetaccount lock country [on|off]\nAllow login to account only from current used Country or remove this requirement.'),
('bnetaccount lock ip', 210, 'Syntax: .bnetaccount lock ip [on|off]\nAllow login to account only from current used IP or remove this requirement.'),
('bnetaccount password', 211, 'Syntax: .bnetaccount password $old_password $new_password $new_password\nChange your account password.'),
('bnetaccount set', 212, 'Syntax: .bnetaccount set $subcommand\nType .bnetaccount set to see the list of possible subcommands or .help bnetaccount set $subcommand to see info on subcommands.'),
('bnetaccount set password', 213, 'Syntax: .bnetaccount set password $account $password $password\nSet password for account.'),
('bnetaccount link', 214, 'Syntax: .bnetaccount link $email $login\nLinks battle.net account ($email) to an existing game account ($login).'),
('bnetaccount unlink', 215, 'Syntax: .bnetaccount unlink $gameaccount $password\nRemoves battle.net account link from $gameaccount'),
('bnetaccount gameaccountcreate', 216, 'Syntax: .bnetaccount gameaccountcreate $account\nCreate additional game account for specified battle.net account.');
DELETE FROM `trinity_string` WHERE `entry` BETWEEN 1185 AND 1189;
INSERT INTO `trinity_string` (`entry`, `content_default`) VALUES
(1036, 'Battle.net account %s was linked with game account %s.'),
(1037, 'Battle.net account %s or game account %s does not exist.'),
(1038, 'Game account %s is already linked with a battle.net account.'),
(1039, 'Game account %s had its battle.net account link removed.'),
(1040, 'Game account %s is not linked to any battle.net account.');

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@@ -472,7 +472,7 @@ void Battlenet::Session::HandleJoinRequestV2(WoWRealm::JoinRequestV2 const& join
{
WoWRealm::JoinResponseV2* joinResponse = new WoWRealm::JoinResponseV2();
Realm const* realm = sBNetRealmList->GetRealm(joinRequest.Realm);
if (!realm || realm->Flags & (REALM_FLAG_VERSION_MISMATCH | REALM_FLAG_OFFLINE))
if (!realm || realm->Flags & (REALM_FLAG_VERSION_MISMATCH | REALM_FLAG_OFFLINE) || realm->Build != _build)
{
joinResponse->Response = WoWRealm::JoinResponseV2::FAILURE;
AsyncWrite(joinResponse);

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@@ -64,7 +64,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_DEL_REALM_CHARACTERS, "DELETE FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_REALM_CHARACTERS, "INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_SUM_REALM_CHARACTERS, "SELECT SUM(numchars) FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_ACCOUNT, "INSERT INTO account(username, sha_pass_hash, reg_mail, email, joindate) VALUES(?, ?, ?, ?, NOW())", CONNECTION_SYNCH);
PrepareStatement(LOGIN_INS_ACCOUNT, "INSERT INTO account(username, sha_pass_hash, reg_mail, email, joindate, battlenet_account, battlenet_index) VALUES(?, ?, ?, ?, NOW(), ?, ?)", CONNECTION_SYNCH);
PrepareStatement(LOGIN_INS_REALM_CHARACTERS_INIT, "INSERT INTO realmcharacters (realmid, acctid, numchars) SELECT realmlist.id, account.id, 0 FROM realmlist, account LEFT JOIN realmcharacters ON acctid = account.id WHERE acctid IS NULL", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_EXPANSION, "UPDATE account SET expansion = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_ACCOUNT_LOCK, "UPDATE account SET locked = ? WHERE id = ?", CONNECTION_ASYNC);
@@ -138,7 +138,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_UPD_BNET_FAILED_LOGINS, "UPDATE battlenet_accounts SET failed_logins = failed_logins + 1 WHERE email = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO, "UPDATE battlenet_accounts SET last_ip = ?, last_login = NOW(), locale = ?, failed_logins = 0, os = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS, "SELECT rc.numchars, r.id, r.Region, r.Battlegroup, r.gamebuild FROM realmcharacters rc INNER JOIN realmlist r ON rc.realmid = r.id WHERE rc.acctid = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_BNET_ACCOUNT, "INSERT INTO battlenet_accounts (`email`,`sha_pass_hash`) VALUES (?, ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_BNET_ACCOUNT, "INSERT INTO battlenet_accounts (`email`,`sha_pass_hash`) VALUES (?, ?)", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_EMAIL_BY_ID, "SELECT email FROM battlenet_accounts WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_ID_BY_EMAIL, "SELECT id FROM battlenet_accounts WHERE email = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_UPD_BNET_PASSWORD, "UPDATE battlenet_accounts SET v = '', s = '', sha_pass_hash = ? WHERE id = ?", CONNECTION_ASYNC);
@@ -146,6 +146,8 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_UPD_BNET_ACCOUNT_LOCK, "UPDATE battlenet_accounts SET locked = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_BNET_ACCOUNT_LOCK_COUNTRY, "UPDATE battlenet_accounts SET lock_country = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_ID_BY_GAME_ACCOUNT, "SELECT battlenet_account FROM account WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_UPD_BNET_GAME_ACCOUNT_LINK, "UPDATE account SET battlenet_account = ?, battlenet_index = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_BNET_MAX_ACCOUNT_INDEX, "SELECT MAX(battlenet_index) FROM account WHERE battlenet_account = ?", CONNECTION_SYNCH);
}
LoginDatabaseConnection::LoginDatabaseConnection(MySQLConnectionInfo& connInfo) : MySQLConnection(connInfo)

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@@ -128,6 +128,8 @@ enum LoginDatabaseStatements : uint32
LOGIN_UPD_BNET_ACCOUNT_LOCK,
LOGIN_UPD_BNET_ACCOUNT_LOCK_COUNTRY,
LOGIN_SEL_BNET_ACCOUNT_ID_BY_GAME_ACCOUNT,
LOGIN_UPD_BNET_GAME_ACCOUNT_LINK,
LOGIN_SEL_BNET_MAX_ACCOUNT_INDEX,
MAX_LOGINDATABASE_STATEMENTS
};

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@@ -42,7 +42,7 @@ AccountMgr* AccountMgr::instance()
return &instance;
}
AccountOpResult AccountMgr::CreateAccount(std::string username, std::string password, std::string email /*= ""*/)
AccountOpResult AccountMgr::CreateAccount(std::string username, std::string password, std::string email /*= ""*/, uint32 bnetAccountId /*= 0*/, uint8 bnetIndex /*= 0*/)
{
if (utf8length(username) > MAX_ACCOUNT_STR)
return AccountOpResult::AOR_NAME_TOO_LONG; // username's too long
@@ -63,6 +63,16 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass
stmt->setString(1, CalculateShaPassHash(username, password));
stmt->setString(2, email);
stmt->setString(3, email);
if (bnetAccountId && bnetIndex)
{
stmt->setUInt32(4, bnetAccountId);
stmt->setUInt8(5, bnetIndex);
}
else
{
stmt->setNull(4);
stmt->setNull(5);
}
LoginDatabase.DirectExecute(stmt); // Enforce saving, otherwise AddGroup can fail

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@@ -29,7 +29,8 @@ enum class AccountOpResult : uint8
AOR_EMAIL_TOO_LONG,
AOR_NAME_ALREADY_EXIST,
AOR_NAME_NOT_EXIST,
AOR_DB_INTERNAL_ERROR
AOR_DB_INTERNAL_ERROR,
AOR_ACCOUNT_BAD_LINK
};
enum PasswordChangeSecurity
@@ -58,7 +59,7 @@ class TC_GAME_API AccountMgr
public:
static AccountMgr* instance();
AccountOpResult CreateAccount(std::string username, std::string password, std::string email = "");
AccountOpResult CreateAccount(std::string username, std::string password, std::string email = "", uint32 bnetAccountId = 0, uint8 bnetIndex = 0);
static AccountOpResult DeleteAccount(uint32 accountId);
static AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword);
static AccountOpResult ChangePassword(uint32 accountId, std::string newPassword);

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@@ -21,6 +21,8 @@
#include "Util.h"
#include "SHA256.h"
using GameAccountMgr = AccountMgr;
AccountOpResult Battlenet::AccountMgr::CreateBattlenetAccount(std::string email, std::string password)
{
if (utf8length(email) > MAX_BNET_EMAIL_STR)
@@ -38,7 +40,12 @@ AccountOpResult Battlenet::AccountMgr::CreateBattlenetAccount(std::string email,
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_ACCOUNT);
stmt->setString(0, email);
stmt->setString(1, CalculateShaPassHash(email, password));
LoginDatabase.Execute(stmt);
LoginDatabase.DirectExecute(stmt);
uint32 newAccountId = GetId(email);
ASSERT(newAccountId);
GameAccountMgr::instance()->CreateAccount(std::to_string(newAccountId) + "#1", password, email, newAccountId, 1);
return AccountOpResult::AOR_OK;
}
@@ -62,6 +69,61 @@ AccountOpResult Battlenet::AccountMgr::ChangePassword(uint32 accountId, std::str
return AccountOpResult::AOR_OK;
}
bool Battlenet::AccountMgr::CheckPassword(uint32 accountId, std::string password)
{
std::string username;
if (!GetName(accountId, username))
return false;
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(password);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHECK_PASSWORD);
stmt->setUInt32(0, accountId);
stmt->setString(1, CalculateShaPassHash(username, password));
return LoginDatabase.Query(stmt) != nullptr;
}
AccountOpResult Battlenet::AccountMgr::LinkWithGameAccount(std::string const& email, std::string const& gameAccountName)
{
uint32 bnetAccountId = GetId(email);
if (!bnetAccountId)
return AccountOpResult::AOR_NAME_NOT_EXIST;
uint32 gameAccountId = GameAccountMgr::GetId(gameAccountName);
if (!gameAccountId)
return AccountOpResult::AOR_NAME_NOT_EXIST;
if (GetIdByGameAccount(gameAccountId))
return AccountOpResult::AOR_ACCOUNT_BAD_LINK;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_GAME_ACCOUNT_LINK);
stmt->setUInt32(0, bnetAccountId);
stmt->setUInt8(1, GetMaxIndex(bnetAccountId) + 1);
stmt->setUInt32(2, gameAccountId);
LoginDatabase.Execute(stmt);
return AccountOpResult::AOR_OK;
}
AccountOpResult Battlenet::AccountMgr::UnlinkGameAccount(std::string const& gameAccountName)
{
uint32 gameAccountId = GameAccountMgr::GetId(gameAccountName);
if (!gameAccountId)
return AccountOpResult::AOR_NAME_NOT_EXIST;
if (!GetIdByGameAccount(gameAccountId))
return AccountOpResult::AOR_ACCOUNT_BAD_LINK;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_GAME_ACCOUNT_LINK);
stmt->setNull(0);
stmt->setNull(1);
stmt->setUInt32(2, gameAccountId);
LoginDatabase.Execute(stmt);
return AccountOpResult::AOR_OK;
}
uint32 Battlenet::AccountMgr::GetId(std::string const& username)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_ID_BY_EMAIL);
@@ -72,16 +134,6 @@ uint32 Battlenet::AccountMgr::GetId(std::string const& username)
return 0;
}
uint32 Battlenet::AccountMgr::GetIdByGameAccount(uint32 gameAccountId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_ID_BY_GAME_ACCOUNT);
stmt->setUInt32(0, gameAccountId);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
return (*result)[0].GetUInt32();
return 0;
}
bool Battlenet::AccountMgr::GetName(uint32 accountId, std::string& name)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_EMAIL_BY_ID);
@@ -95,21 +147,25 @@ bool Battlenet::AccountMgr::GetName(uint32 accountId, std::string& name)
return false;
}
bool Battlenet::AccountMgr::CheckPassword(uint32 accountId, std::string password)
uint32 Battlenet::AccountMgr::GetIdByGameAccount(uint32 gameAccountId)
{
std::string username;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_ID_BY_GAME_ACCOUNT);
stmt->setUInt32(0, gameAccountId);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
return (*result)[0].GetUInt32();
if (!GetName(accountId, username))
return false;
return 0;
}
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(password);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHECK_PASSWORD);
uint8 Battlenet::AccountMgr::GetMaxIndex(uint32 accountId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_MAX_ACCOUNT_INDEX);
stmt->setUInt32(0, accountId);
stmt->setString(1, CalculateShaPassHash(username, password));
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
return (*result)[0].GetUInt8();
return LoginDatabase.Query(stmt) != nullptr;
return 0;
}
std::string Battlenet::AccountMgr::CalculateShaPassHash(std::string const& name, std::string const& password)

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@@ -32,10 +32,13 @@ namespace Battlenet
TC_GAME_API AccountOpResult CreateBattlenetAccount(std::string email, std::string password);
TC_GAME_API AccountOpResult ChangePassword(uint32 accountId, std::string newPassword);
TC_GAME_API bool CheckPassword(uint32 accountId, std::string password);
TC_GAME_API AccountOpResult LinkWithGameAccount(std::string const& email, std::string const& gameAccountName);
TC_GAME_API AccountOpResult UnlinkGameAccount(std::string const& gameAccountName);
TC_GAME_API uint32 GetId(std::string const& username);
TC_GAME_API bool GetName(uint32 accountId, std::string& name);
TC_GAME_API uint32 GetIdByGameAccount(uint32 gameAccountId);
TC_GAME_API uint8 GetMaxIndex(uint32 accountId);
std::string CalculateShaPassHash(std::string const& name, std::string const& password);
}

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@@ -119,9 +119,9 @@ enum RBACPermissions
RBAC_PERM_COMMAND_BNET_ACCOUNT_PASSWORD = 211, // not on 3.3.5a
RBAC_PERM_COMMAND_BNET_ACCOUNT_SET = 212, // not on 3.3.5a
RBAC_PERM_COMMAND_BNET_ACCOUNT_SET_PASSWORD = 213, // not on 3.3.5a
RBAC_PERM_COMMAND_BNET_ACCOUNT_LINK = 214, // not on 3.3.5a or 4.3.4
RBAC_PERM_COMMAND_BNET_ACCOUNT_UNLINK = 215, // not on 3.3.5a or 4.3.4
RBAC_PERM_COMMAND_BNET_ACCOUNT_CREATE_GAME = 216, // not on 3.3.5a or 4.3.4
RBAC_PERM_COMMAND_BNET_ACCOUNT_LINK = 214, // not on 3.3.5a
RBAC_PERM_COMMAND_BNET_ACCOUNT_UNLINK = 215, // not on 3.3.5a
RBAC_PERM_COMMAND_BNET_ACCOUNT_CREATE_GAME = 216, // not on 3.3.5a
RBAC_PERM_COMMAND_ACCOUNT = 217,
RBAC_PERM_COMMAND_ACCOUNT_ADDON = 218,
RBAC_PERM_COMMAND_ACCOUNT_CREATE = 219,

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@@ -837,7 +837,12 @@ enum TrinityStrings
LANG_ACCOUNT_CREATED_BNET = 1033, // master branch ONLY
LANG_ACCOUNT_BNET_LIST_HEADER = 1034, // master branch ONLY
LANG_ACCOUNT_BNET_LIST_NO_ACCOUNTS = 1035, // master branch ONLY
// Room for more level 4 1036-1099 not used
LANG_ACCOUNT_BNET_LINKED = 1036,
LANG_ACCOUNT_OR_BNET_DOES_NOT_EXIST = 1037,
LANG_ACCOUNT_ALREADY_LINKED = 1036,
LANG_ACCOUNT_BNET_UNLINKED = 1039,
LANG_ACCOUNT_BNET_NOT_LINKED = 1040,
// Room for more level 4 1041-1099 not used
// Level 3 (continue)
LANG_ACCOUNT_SETADDON = 1100,

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@@ -49,14 +49,17 @@ public:
static std::vector<ChatCommand> accountCommandTable =
{
{ "create", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_CREATE, true, &HandleAccountCreateCommand, "" },
{ "lock", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT, false, nullptr, "", accountLockCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_SET, true, nullptr, "", accountSetCommandTable },
{ "gameaccountcreate", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_CREATE_GAME, true, &HandleGameAccountCreateCommand, "", },
{ "lock", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT, false, nullptr, "", accountLockCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_SET, true, nullptr, "", accountSetCommandTable },
{ "password", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_PASSWORD, false, &HandleAccountPasswordCommand, "" },
{ "link", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_LINK, true, &HandleAccountLinkCommand, "", },
{ "unlink", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_UNLINK, true, &HandleAccountUnlinkCommand, "", },
};
static std::vector<ChatCommand> commandTable =
{
{ "battlenetaccount", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT, true, nullptr, "", accountCommandTable },
{ "bnetaccount", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT, true, nullptr, "", accountCommandTable },
};
return commandTable;
@@ -323,6 +326,120 @@ public:
}
return true;
}
static bool HandleAccountLinkCommand(ChatHandler* handler, char const* args)
{
Tokenizer tokens(args, ' ', 2);
if (tokens.size() != 2)
{
handler->SendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
std::string bnetAccountName = tokens[0];
std::string gameAccountName = tokens[1];
switch (Battlenet::AccountMgr::LinkWithGameAccount(bnetAccountName, gameAccountName))
{
case AccountOpResult::AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_BNET_LINKED, bnetAccountName.c_str(), gameAccountName.c_str());
break;
case AccountOpResult::AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_OR_BNET_DOES_NOT_EXIST, bnetAccountName.c_str(), gameAccountName.c_str());
handler->SetSentErrorMessage(true);
break;
case AccountOpResult::AOR_ACCOUNT_BAD_LINK:
handler->PSendSysMessage(LANG_ACCOUNT_ALREADY_LINKED, gameAccountName.c_str());
handler->SetSentErrorMessage(true);
break;
}
return true;
}
static bool HandleAccountUnlinkCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
std::string gameAccountName = args;
switch (Battlenet::AccountMgr::UnlinkGameAccount(gameAccountName))
{
case AccountOpResult::AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_BNET_UNLINKED, gameAccountName.c_str());
break;
case AccountOpResult::AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, gameAccountName.c_str());
handler->SetSentErrorMessage(true);
break;
case AccountOpResult::AOR_ACCOUNT_BAD_LINK:
handler->PSendSysMessage(LANG_ACCOUNT_BNET_NOT_LINKED, gameAccountName.c_str());
handler->SetSentErrorMessage(true);
break;
}
return true;
}
static bool HandleGameAccountCreateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
std::string bnetAccountName = args;
uint32 accountId = Battlenet::AccountMgr::GetId(bnetAccountName);
if (!accountId)
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, bnetAccountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
uint8 index = Battlenet::AccountMgr::GetMaxIndex(accountId) + 1;
std::string accountName = std::to_string(accountId) + '#' + std::to_string(uint32(index));
switch (sAccountMgr->CreateAccount(accountName, "DUMMY", bnetAccountName, accountId, index))
{
case AccountOpResult::AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName.c_str());
if (handler->GetSession())
{
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) created Account %s (Email: '%s')",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(),
accountName.c_str(), bnetAccountName.c_str());
}
break;
case AccountOpResult::AOR_NAME_TOO_LONG:
handler->SendSysMessage(LANG_ACCOUNT_NAME_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
case AccountOpResult::AOR_NAME_ALREADY_EXIST:
handler->SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
handler->SetSentErrorMessage(true);
return false;
case AccountOpResult::AOR_DB_INTERNAL_ERROR:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
default:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_CREATED, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
};
void AddSC_battlenet_account_commandscript()