This commit is contained in:
QAston
2011-06-26 19:32:41 +02:00
9 changed files with 696 additions and 686 deletions

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@@ -1 +1,19 @@
DROP TABLE IF EXISTS `spell_proc`;
DROP TABLE IF EXISTS `spell_proc`;
CREATE TABLE `spell_proc` (
`spellId` mediumint(8) NOT NULL DEFAULT '0',
`schoolMask` tinyint(4) NOT NULL DEFAULT '0',
`spellFamilyName` smallint(5) unsigned NOT NULL DEFAULT '0',
`spellFamilyMask0` int(10) unsigned NOT NULL DEFAULT '0',
`spellFamilyMask1` int(10) unsigned NOT NULL DEFAULT '0',
`spellFamilyMask2` int(10) unsigned NOT NULL DEFAULT '0',
`typeMask` int(10) unsigned NOT NULL DEFAULT '0',
`spellTypeMask` int(10) unsigned NOT NULL DEFAULT '0',
`spellPhaseMask` int(10) NOT NULL DEFAULT '0',
`hitMask` int(10) NOT NULL DEFAULT '0',
`attributesMask` int(10) unsigned NOT NULL DEFAULT '0',
`ratePerMinute` float NOT NULL DEFAULT '0',
`chance` float NOT NULL DEFAULT '0',
`cooldown` float unsigned NOT NULL DEFAULT '0',
`charges` int(10) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`spellId`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;

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@@ -1 +1,3 @@
DELETE FROM `command` WHERE `name` = 'reload spell_proc';
DELETE FROM `command` WHERE `name` = 'reload spell_proc';
INSERT INTO `command` VALUES
('reload spell_proc',3,'Syntax: .reload spell_proc\nReload spell_proc table.');

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@@ -0,0 +1,9 @@
DELETE FROM `achievement_criteria_data` WHERE `criteria_id` IN (10447,10448,10449,10459,10460,10461) AND `type` IN (11,18);
INSERT INTO `achievement_criteria_data` (`criteria_id`,`type`,`value1`,`value2`,`ScriptName`)
VALUES
(10447,18,0,0,''),
(10448,18,0,0,''),
(10449,18,0,0,''),
(10459,18,0,0,''),
(10460,18,0,0,''),
(10461,18,0,0,'');

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@@ -805,10 +805,10 @@ namespace Trinity
float i_range;
};
class AnyUnfriendlyVisibleUnitInObjectRangeCheck
class AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck
{
public:
AnyUnfriendlyVisibleUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range)
AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range)
: i_obj(obj), i_funit(funit), i_range(range) {}
bool operator()(Unit* u)
@@ -816,6 +816,8 @@ namespace Trinity
return u->isAlive()
&& i_obj->IsWithinDistInMap(u, i_range)
&& !i_funit->IsFriendlyTo(u)
&& i_funit->canAttack(u)
&& u->GetCreatureType() != CREATURE_TYPE_CRITTER
&& i_funit->canSeeOrDetect(u);
}
private:

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@@ -5655,11 +5655,11 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(target, target, radius);
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(target, targets, u_check);
Trinity::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck u_check(target, target, radius);
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck> checker(target, targets, u_check);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
cell.Visit(p, grid_object_checker, *GetBase()->GetOwner()->GetMap(), *target, radius);
cell.Visit(p, world_object_checker, *GetBase()->GetOwner()->GetMap(), *target, radius);

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@@ -332,7 +332,8 @@ class boss_flame_leviathan : public CreatureScript
case DATA_UNBROKEN:
return Unbroken ? 1 : 0;
case DATA_ORBIT_ACHIEVEMENTS:
return ActiveTowersCount;
if (ActiveTowers) // Only on HardMode
return ActiveTowersCount;
default:
break;
}

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@@ -220,8 +220,7 @@ enum FreyaEvents
#define WAVE_TIME 60000 // Normal wave is one minute
#define TIME_DIFFERENCE 10000 // If difference between waveTime and WAVE_TIME is bigger then TIME_DIFFERENCE, schedule EVENT_WAVE in 10 seconds
#define DATA_KNOCK_ON_WOOD 1
#define DATA_GETTING_BACK_TO_NATURE 2
#define DATA_GETTING_BACK_TO_NATURE 1
class npc_iron_roots : public CreatureScript
{
@@ -382,6 +381,8 @@ class boss_freya : public CreatureScript
}
}
instance->SetData(DATA_KNOCK_ON_WOOD_ACHIEVEMENTS, elderCount);
if (Elder[0]->isAlive())
{
Elder[0]->CastSpell(me, SPELL_BRIGHTLEAF_ESSENCE, true);
@@ -415,8 +416,6 @@ class boss_freya : public CreatureScript
{
switch (type)
{
case DATA_KNOCK_ON_WOOD:
return elderCount;
case DATA_GETTING_BACK_TO_NATURE:
return attunedToNature;
}
@@ -1611,66 +1610,6 @@ class spell_freya_iron_roots : public SpellScriptLoader
}
};
class achievement_knock_on_wood : public AchievementCriteriaScript
{
public:
achievement_knock_on_wood() : AchievementCriteriaScript("achievement_knock_on_wood")
{
}
bool OnCheck(Player* /*player*/, Unit* target)
{
if (!target)
return false;
if (Creature* Freya = target->ToCreature())
if (Freya->AI()->GetData(DATA_KNOCK_ON_WOOD) >= 1)
return true;
return false;
}
};
class achievement_knock_knock_on_wood : public AchievementCriteriaScript
{
public:
achievement_knock_knock_on_wood() : AchievementCriteriaScript("achievement_knock_knock_on_wood")
{
}
bool OnCheck(Player* /*player*/, Unit* target)
{
if (!target)
return false;
if (Creature* Freya = target->ToCreature())
if (Freya->AI()->GetData(DATA_KNOCK_ON_WOOD) >= 2)
return true;
return false;
}
};
class achievement_knock_knock_knock_on_wood : public AchievementCriteriaScript
{
public:
achievement_knock_knock_knock_on_wood() : AchievementCriteriaScript("achievement_knock_knock_knock_on_wood")
{
}
bool OnCheck(Player* /*player*/, Unit* target)
{
if (!target)
return false;
if (Creature* Freya = target->ToCreature())
if (Freya->AI()->GetData(DATA_KNOCK_ON_WOOD) == 3)
return true;
return false;
}
};
class achievement_getting_back_to_nature : public AchievementCriteriaScript
{
public:
@@ -1710,8 +1649,5 @@ void AddSC_boss_freya()
new npc_iron_roots();
new spell_freya_attuned_to_nature_dose_reduction();
new spell_freya_iron_roots();
new achievement_knock_on_wood();
new achievement_knock_knock_on_wood();
new achievement_knock_knock_knock_on_wood();
new achievement_getting_back_to_nature();
}

File diff suppressed because it is too large Load Diff

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@@ -157,22 +157,40 @@ enum UlduarTowerEvents
EVENT_TOWER_OF_LIFE_DESTROYED = 21030,
};
enum UlduarAchievementCriteria
enum UlduarAchievementCriteriaIds
{
ACHIEVEMENT_UNBROKEN_10 = 10044, // Leviathan
ACHIEVEMENT_UNBROKEN_25 = 10045,
ACHIEVEMENT_CRITERIA_SHUTOUT_10 = 10054,
ACHIEVEMENT_CRITERIA_SHUTOUT_25 = 10055,
ACHIEVEMENT_CRITERIA_3_CAR_GARAGE_CHOPPER_10 = 10046,
ACHIEVEMENT_CRITERIA_3_CAR_GARAGE_SIEGE_10 = 10047,
ACHIEVEMENT_CRITERIA_3_CAR_GARAGE_DEMOLISHER_10 = 10048,
ACHIEVEMENT_CRITERIA_3_CAR_GARAGE_CHOPPER_25 = 10049,
ACHIEVEMENT_CRITERIA_3_CAR_GARAGE_SIEGE_25 = 10050,
ACHIEVEMENT_CRITERIA_3_CAR_GARAGE_DEMOLISHER_25 = 10051,
ACHIEVEMENT_CRITERIA_HOT_POCKET_10 = 10430, // Ignis
ACHIEVEMENT_CRITERIA_HOT_POCKET_25 = 10431,
ACHIEVEMENT_CRITERIA_QUICK_SHAVE_10 = 10062, // Razorscale
ACHIEVEMENT_CRITERIA_QUICK_SHAVE_25 = 10063,
// Flame Leviathan
CRITERIA_UNBROKEN_10 = 10044,
CRITERIA_UNBROKEN_25 = 10045,
CRITERIA_SHUTOUT_10 = 10054,
CRITERIA_SHUTOUT_25 = 10055,
CRITERIA_3_CAR_GARAGE_CHOPPER_10 = 10046,
CRITERIA_3_CAR_GARAGE_SIEGE_10 = 10047,
CRITERIA_3_CAR_GARAGE_DEMOLISHER_10 = 10048,
CRITERIA_3_CAR_GARAGE_CHOPPER_25 = 10049,
CRITERIA_3_CAR_GARAGE_SIEGE_25 = 10050,
CRITERIA_3_CAR_GARAGE_DEMOLISHER_25 = 10051,
// Ignis
CRITERIA_HOT_POCKET_10 = 10430,
CRITERIA_HOT_POCKET_25 = 10431,
// Razorscale
CRITERIA_QUICK_SHAVE_10 = 10062,
CRITERIA_QUICK_SHAVE_25 = 10063,
// Freya
CRITERIA_KNOCK_ON_WOOD_10 = 10447,
CRITERIA_KNOCK_ON_WOOD_25 = 10459,
CRITERIA_KNOCK_KNOCK_ON_WOOD_10 = 10448,
CRITERIA_KNOCK_KNOCK_ON_WOOD_25 = 10460,
CRITERIA_KNOCK_KNOCK_KNOCK_ON_WOOD_10 = 10449,
CRITERIA_KNOCK_KNOCK_KNOCK_ON_WOOD_25 = 10461,
};
enum UlduarAchievementData
{
DATA_KNOCK_ON_WOOD_ACHIEVEMENTS = 1,
};
template<class AI>