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Core/Spells: Fix cooldown problems for Val'anyr, Hammer of Ancient Kings
Closes #9162
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@@ -140,7 +140,7 @@ class spell_item_blessing_of_ancient_kings : public SpellScriptLoader
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protEff->SetAmount(std::min<int32>(protEff->GetAmount() + absorb, 20000));
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// Refresh and return to prevent replacing the aura
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aurEff->GetBase()->RefreshDuration();
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protEff->GetBase()->RefreshDuration();
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}
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else
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GetTarget()->CastCustomSpell(SPELL_PROTECTION_OF_ANCIENT_KINGS, SPELLVALUE_BASE_POINT0, absorb, eventInfo.GetProcTarget(), true, NULL, aurEff);
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