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nopch fix (for real this time)
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@@ -17,7 +17,6 @@
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#include "AreaBoundary.h"
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#include "Unit.h"
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#include <vector>
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// ---== RECTANGLE ==---
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RectangleBoundary::RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted) :
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@@ -19,6 +19,7 @@
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#define TRINITY_AREA_BOUNDARY_H
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#include "Position.h"
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#include <vector>
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class TC_GAME_API AreaBoundary
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{
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