Merge pull request #8299 from rocky517/mmaps

Fixed build.
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Subv
2012-11-12 04:49:27 -08:00

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@@ -96,7 +96,7 @@ public:
bool result = path.CalculatePath(x, y, z);
PointsArray pointPath = path.GetPath();
handler->PSendSysMessage("%s's path to %s:", target->GetName(), player->GetName());
handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str());
handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : "SmoothPath");
handler->PSendSysMessage("Result: %s - Length: %i - Type: %u", (result ? "true" : "false"), pointPath.size(), path.GetPathType());