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Core/Scripts: Correct rand change. thanks to Nayd for explain.
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@@ -10,9 +10,9 @@ INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`pr
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(20977, 4, 0, 'And of course i\'\'ll need some mana. You guys are gonna love this, just wait.', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 5, 0, 'Aaalllriiiight!! Who ordered up an extra large can of whoop-ass?', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 6, 0, 'I didn\'\'t even break a sweat on that one.', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 7, 0, 'You guys, feel free to jump in anytime.', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 8, 0, 'I\'\'m gonna light you up, sweet cheeks!', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 9, 0, 'Ice, ice, baby!', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 10, 0, 'Heal me! Oh, for the love of all that is holy, HEAL me! I\'\'m dying!', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 11, 0, 'You\'\'ll be hearing from my lawyer...', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 12, 0, 'Who\'\'s bad? Who\'\'s bad? That\'\'s right: we bad!', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm');
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(20977, 6, 1, 'You guys, feel free to jump in anytime.', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 7, 0, 'I\'\'m gonna light you up, sweet cheeks!', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 8, 0, 'Ice, ice, baby!', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 9, 0, 'Heal me! Oh, for the love of all that is holy, HEAL me! I\'\'m dying!', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 10, 0, 'You\'\'ll be hearing from my lawyer...', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm'),
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(20977, 11, 0, 'Who\'\'s bad? Who\'\'s bad? That\'\'s right: we bad!', 0, 0, 100, 0, 0, 0, 'Millhouse Manastorm');
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@@ -44,13 +44,12 @@ enum eMillhouseSays
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SAY_BUFFS = 3,
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SAY_DRINK = 4,
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SAY_READY = 5,
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SAY_KILL_1 = 6,
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SAY_KILL_2 = 7,
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SAY_PYRO = 8,
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SAY_ICEBLOCK = 9,
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SAY_LOWHP = 10,
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SAY_DEATH = 11,
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SAY_COMPLETE = 12,
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SAY_KILL = 6,
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SAY_PYRO = 7,
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SAY_ICEBLOCK = 8,
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SAY_LOWHP = 9,
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SAY_DEATH = 10,
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SAY_COMPLETE = 11,
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};
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enum eMillhouseSpells
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@@ -126,8 +125,7 @@ class npc_millhouse_manastorm : public CreatureScript
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void KilledUnit(Unit* /*victim*/)
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{
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Talk(SAY_KILL_1);
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Talk(SAY_KILL_2);
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Talk(SAY_KILL);
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}
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void JustDied(Unit* /*victim*/)
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