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Core/Scripts: Correct rand change. thanks to Nayd for explain.
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@@ -44,13 +44,12 @@ enum eMillhouseSays
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SAY_BUFFS = 3,
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SAY_DRINK = 4,
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SAY_READY = 5,
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SAY_KILL_1 = 6,
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SAY_KILL_2 = 7,
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SAY_PYRO = 8,
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SAY_ICEBLOCK = 9,
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SAY_LOWHP = 10,
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SAY_DEATH = 11,
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SAY_COMPLETE = 12,
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SAY_KILL = 6,
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SAY_PYRO = 7,
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SAY_ICEBLOCK = 8,
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SAY_LOWHP = 9,
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SAY_DEATH = 10,
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SAY_COMPLETE = 11,
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};
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enum eMillhouseSpells
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@@ -126,8 +125,7 @@ class npc_millhouse_manastorm : public CreatureScript
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void KilledUnit(Unit* /*victim*/)
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{
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Talk(SAY_KILL_1);
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Talk(SAY_KILL_2);
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Talk(SAY_KILL);
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}
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void JustDied(Unit* /*victim*/)
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