mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
Tools/Mapextractor: Implemented liquid object detection
(cherry picked from commit 82bf263f92)
This commit is contained in:
@@ -32,6 +32,7 @@
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#include <G3D/Plane.h>
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#include <boost/filesystem.hpp>
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#include <unordered_map>
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extern ArchiveSet gOpenArchives;
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@@ -41,8 +42,13 @@ typedef struct
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uint32 id;
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} map_id;
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struct LiquidTypeEntry
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{
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uint8 SoundBank;
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};
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std::vector<map_id> map_ids;
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std::vector<uint16> LiqType;
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std::unordered_map<uint32, LiquidTypeEntry> LiquidTypes;
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#define MAX_PATH_LENGTH 128
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char output_path[MAX_PATH_LENGTH] = ".";
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char input_path[MAX_PATH_LENGTH] = ".";
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@@ -240,14 +246,13 @@ void ReadLiquidTypeTableDBC()
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exit(1);
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}
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size_t liqTypeCount = dbc.getRecordCount();
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size_t liqTypeMaxId = dbc.getMaxId();
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LiqType.resize(liqTypeMaxId + 1, 0xFFFF);
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for (uint32 x = 0; x < dbc.getRecordCount(); ++x)
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{
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LiquidTypeEntry& liquidType = LiquidTypes[dbc.getRecord(x).getUInt(0)];
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liquidType.SoundBank = dbc.getRecord(x).getUInt(3);
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}
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for(uint32 x = 0; x < liqTypeCount; ++x)
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LiqType[dbc.getRecord(x).getUInt(0)] = dbc.getRecord(x).getUInt(3);
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printf("Done! (" SZFMTD " LiqTypes loaded)\n", liqTypeCount);
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printf("Done! (" SZFMTD " LiquidTypes loaded)\n", LiquidTypes.size());
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}
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//
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@@ -666,65 +671,59 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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adt_MH2O * h2o = adt.a_grid->getMH2O();
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if (h2o)
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{
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for (int i = 0; i < ADT_CELLS_PER_GRID; i++)
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for (int32 i = 0; i < ADT_CELLS_PER_GRID; i++)
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{
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for(int j = 0; j < ADT_CELLS_PER_GRID; j++)
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for (int32 j = 0; j < ADT_CELLS_PER_GRID; j++)
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{
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adt_liquid_header *h = h2o->getLiquidData(i,j);
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adt_liquid_instance const* h = h2o->GetLiquidInstance(i,j);
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if (!h)
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continue;
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int count = 0;
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uint64 show = h2o->getLiquidShowMap(h);
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for (int y = 0; y < h->height; y++)
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int32 count = 0;
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uint64 existsMask = h2o->GetLiquidExistsBitmap(h);
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for (int32 y = 0; y < h->Height; y++)
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{
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int cy = i * ADT_CELL_SIZE + y + h->yOffset;
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for (int x = 0; x < h->width; x++)
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int32 cy = i * ADT_CELL_SIZE + y + h->OffsetY;
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for (int32 x = 0; x < h->Width; x++)
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{
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int cx = j * ADT_CELL_SIZE + x + h->xOffset;
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if (show & 1)
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int32 cx = j * ADT_CELL_SIZE + x + h->OffsetX;
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if (existsMask & 1)
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{
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liquid_show[cy][cx] = true;
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++count;
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}
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show >>= 1;
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existsMask >>= 1;
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}
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}
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liquid_entry[i][j] = h->liquidType;
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switch (LiqType[h->liquidType])
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liquid_entry[i][j] = h->LiquidType;
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switch (LiquidTypes.at(h->LiquidType).SoundBank)
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{
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case LIQUID_TYPE_WATER: liquid_flags[i][j] |= MAP_LIQUID_TYPE_WATER; break;
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case LIQUID_TYPE_OCEAN: liquid_flags[i][j] |= MAP_LIQUID_TYPE_OCEAN; break;
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case LIQUID_TYPE_MAGMA: liquid_flags[i][j] |= MAP_LIQUID_TYPE_MAGMA; break;
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case LIQUID_TYPE_SLIME: liquid_flags[i][j] |= MAP_LIQUID_TYPE_SLIME; break;
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default:
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printf("\nCan't find Liquid type %u for map %s\nchunk %d,%d\n", h->liquidType, inputPath.c_str(), i, j);
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printf("\nCan't find Liquid type %u for map %s\nchunk %d,%d\n", h->LiquidType, inputPath.c_str(), i, j);
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break;
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}
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// Dark water detect
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if (LiqType[h->liquidType] == LIQUID_TYPE_OCEAN)
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{
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uint8 *lm = h2o->getLiquidLightMap(h);
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if (!lm)
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liquid_flags[i][j] |= MAP_LIQUID_TYPE_DARK_WATER;
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}
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if (!count && liquid_flags[i][j])
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printf("Wrong liquid detect in MH2O chunk");
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float *height = h2o->getLiquidHeightMap(h);
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int pos = 0;
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for (int y=0; y<=h->height;y++)
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int32 pos = 0;
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for (int32 y = 0; y <= h->Height; y++)
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{
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int cy = i*ADT_CELL_SIZE + y + h->yOffset;
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for (int x=0; x<= h->width; x++)
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int cy = i * ADT_CELL_SIZE + y + h->OffsetY;
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for (int32 x = 0; x <= h->Width; x++)
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{
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int cx = j*ADT_CELL_SIZE + x + h->xOffset;
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if (height)
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liquid_height[cy][cx] = height[pos];
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else
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liquid_height[cy][cx] = h->heightLevel1;
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int32 cx = j * ADT_CELL_SIZE + x + h->OffsetX;
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liquid_height[cy][cx] = h2o->GetLiquidHeight(h, pos);
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// Dark water detect
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if (liquid_flags[i][j] & MAP_LIQUID_TYPE_OCEAN && h2o->GetLiquidDepth(h, pos) == -1)
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liquid_flags[i][j] |= MAP_LIQUID_TYPE_DARK_WATER;
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pos++;
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}
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}
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@@ -174,20 +174,25 @@ public:
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}
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};
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#define ADT_LIQUID_HEADER_FULL_LIGHT 0x01
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#define ADT_LIQUID_HEADER_NO_HIGHT 0x02
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enum class LiquidVertexFormatType : uint16
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{
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HeightDepth = 0,
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HeightTextureCoord = 1,
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Depth = 2,
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};
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struct adt_liquid_header{
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uint16 liquidType; // Index from LiquidType.dbc
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uint16 formatFlags;
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float heightLevel1;
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float heightLevel2;
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uint8 xOffset;
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uint8 yOffset;
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uint8 width;
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uint8 height;
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uint32 offsData2a;
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uint32 offsData2b;
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struct adt_liquid_instance
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{
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uint16 LiquidType; // Index from LiquidType.db2
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LiquidVertexFormatType LiquidVertexFormat;
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float MinHeightLevel;
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float MaxHeightLevel;
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uint8 OffsetX;
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uint8 OffsetY;
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uint8 Width;
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uint8 Height;
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uint32 OffsetExistsBitmap;
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uint32 OffsetVertexData;
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};
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//
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@@ -203,63 +208,83 @@ public:
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uint32 size;
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struct adt_LIQUID{
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uint32 offsData1;
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uint32 OffsetInstances;
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uint32 used;
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uint32 offsData2;
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uint32 OffsetAttributes;
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} liquid[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];
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bool prepareLoadedData();
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adt_liquid_header *getLiquidData(int x, int y)
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adt_liquid_instance const* GetLiquidInstance(int32 x, int32 y) const
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{
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if (liquid[x][y].used && liquid[x][y].offsData1)
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return (adt_liquid_header *)((uint8*)this + 8 + liquid[x][y].offsData1);
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return 0;
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if (liquid[x][y].used && liquid[x][y].OffsetInstances)
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return (adt_liquid_instance *)((uint8*)this + 8 + liquid[x][y].OffsetInstances);
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return nullptr;
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}
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float *getLiquidHeightMap(adt_liquid_header *h)
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float GetLiquidHeight(adt_liquid_instance const* h, int32 pos) const
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{
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if (h->formatFlags & ADT_LIQUID_HEADER_NO_HIGHT)
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return 0;
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if (h->offsData2b)
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return (float *)((uint8*)this + 8 + h->offsData2b);
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return 0;
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}
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if (!h->OffsetVertexData)
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return 0.0f;
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uint8 *getLiquidLightMap(adt_liquid_header *h)
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{
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if (h->formatFlags&ADT_LIQUID_HEADER_FULL_LIGHT)
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return 0;
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if (h->offsData2b)
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switch (h->LiquidVertexFormat)
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{
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if (h->formatFlags & ADT_LIQUID_HEADER_NO_HIGHT)
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return (uint8 *)((uint8*)this + 8 + h->offsData2b);
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return (uint8 *)((uint8*)this + 8 + h->offsData2b + (h->width+1)*(h->height+1)*4);
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case LiquidVertexFormatType::HeightDepth:
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case LiquidVertexFormatType::HeightTextureCoord:
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return ((float const*)((uint8*)this + 8 + h->OffsetVertexData))[pos];
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case LiquidVertexFormatType::Depth:
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return 0.0f;
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default:
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break;
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}
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return 0.0f;
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}
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int8 GetLiquidDepth(adt_liquid_instance const* h, int32 pos) const
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{
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if (!h->OffsetVertexData)
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return -1;
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switch (h->LiquidVertexFormat)
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{
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case LiquidVertexFormatType::HeightDepth:
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return ((int8 const*)((int8 const*)this + 8 + h->OffsetVertexData + (h->Width + 1) * (h->Height + 1) * 4))[pos];
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case LiquidVertexFormatType::HeightTextureCoord:
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return 0;
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case LiquidVertexFormatType::Depth:
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return ((int8 const*)((uint8*)this + 8 + h->OffsetVertexData))[pos];
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default:
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break;
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}
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return 0;
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}
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uint32 *getLiquidFullLightMap(adt_liquid_header *h)
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uint16 const* GetLiquidTextureCoordMap(adt_liquid_instance const* h, int32 pos) const
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{
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if (!(h->formatFlags&ADT_LIQUID_HEADER_FULL_LIGHT))
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return 0;
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if (h->offsData2b)
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if (!h->OffsetVertexData)
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return nullptr;
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switch (h->LiquidVertexFormat)
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{
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if (h->formatFlags & ADT_LIQUID_HEADER_NO_HIGHT)
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return (uint32 *)((uint8*)this + 8 + h->offsData2b);
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return (uint32 *)((uint8*)this + 8 + h->offsData2b + (h->width+1)*(h->height+1)*4);
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case LiquidVertexFormatType::HeightDepth:
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case LiquidVertexFormatType::Depth:
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return nullptr;
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case LiquidVertexFormatType::HeightTextureCoord:
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return (uint16 const*)((uint8 const*)this + 8 + h->OffsetVertexData + 4 * ((h->Width + 1) * (h->Height + 1) + pos));
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default:
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break;
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}
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return 0;
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return nullptr;
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}
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uint64 getLiquidShowMap(adt_liquid_header *h)
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uint64 GetLiquidExistsBitmap(adt_liquid_instance const* h) const
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{
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if (h->offsData2a)
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return *((uint64 *)((uint8*)this + 8 + h->offsData2a));
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if (h->OffsetExistsBitmap)
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return *((uint64 *)((uint8*)this + 8 + h->OffsetExistsBitmap));
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else
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return 0xFFFFFFFFFFFFFFFFuLL;
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}
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};
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//
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