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Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340)
# Conflicts: # src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
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@@ -3819,10 +3819,10 @@ template TC_GAME_API void Map::RemoveFromMap(AreaTrigger*, bool);
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/* ******* Dungeon Instance Maps ******* */
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InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
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InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent, TeamId InstanceTeam)
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: Map(id, expiry, InstanceId, SpawnMode, _parent),
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m_resetAfterUnload(false), m_unloadWhenEmpty(false),
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i_data(nullptr), i_script_id(0)
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i_data(nullptr), i_script_id(0), i_script_team(InstanceTeam)
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{
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//lets initialize visibility distance for dungeons
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InstanceMap::InitVisibilityDistance();
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