Added new creature extra flag which makes npc visible only to dead units

closes #19333

* Rename 9999_99_99_99_world.sql to 2017_99_99_99_world_335.sql

- file affects creature removed in patch 4.0.3a

* Update Creature.cpp
This commit is contained in:
xinef1
2017-03-27 06:41:53 +02:00
committed by Aokromes
parent 5bc4b5d6f4
commit e72b380b93
4 changed files with 13 additions and 39 deletions

View File

@@ -0,0 +1,11 @@
-- Franclorn Forgewright
SET @ENTRY := 8888;
UPDATE `creature_template` SET `flags_extra`=`flags_extra`|0x400 WHERE `entry`=@ENTRY;
-- Gaeriyan
SET @ENTRY := 9299;
UPDATE `creature_template` SET `flags_extra`=`flags_extra`|0x400 WHERE `entry`=@ENTRY;
-- Shroud of Death Spell
DELETE FROM `spell_script_names` WHERE spell_id=10848;

View File

@@ -1015,8 +1015,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
LastUsedScriptID = GetScriptId();
/// @todo Replace with spell, handle from DB
if (IsSpiritHealer() || IsSpiritGuide())
if (IsSpiritHealer() || IsSpiritGuide() || (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GHOST_VISIBILITY))
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);

View File

@@ -50,6 +50,7 @@ enum CreatureFlagsExtra
CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature
CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00000100, // creature is immune to taunt auras and effect attack me
CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE = 0x00000200, // creature won't update movement flags
CREATURE_FLAG_EXTRA_GHOST_VISIBILITY = 0x00000400, // creature will be only visible for dead players
CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard
CREATURE_FLAG_EXTRA_NO_CRIT = 0x00020000, // creature can't do critical strikes

View File

@@ -4243,42 +4243,6 @@ class spell_gen_pony_mount_check : public SpellScriptLoader
}
};
class spell_gen_shroud_of_death : public SpellScriptLoader
{
public:
spell_gen_shroud_of_death() : SpellScriptLoader("spell_gen_shroud_of_death") { }
class spell_gen_shroud_of_death_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_shroud_of_death_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction();
GetUnitOwner()->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
GetUnitOwner()->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction();
GetUnitOwner()->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
GetUnitOwner()->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_gen_shroud_of_death_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_gen_shroud_of_death_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_gen_shroud_of_death_AuraScript();
}
};
void AddSC_generic_spell_scripts()
{
new spell_gen_absorb0_hitlimit1();
@@ -4378,5 +4342,4 @@ void AddSC_generic_spell_scripts()
new spell_gen_landmine_knockback_achievement();
new spell_gen_clear_debuffs();
new spell_gen_pony_mount_check();
new spell_gen_shroud_of_death();
}