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* Fixed quest handler! I want to slit my own wrists everytime if have to deal
* with QuestRecord. One step closer to 3.2.2a :) --HG-- branch : trunk
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@@ -72,7 +72,7 @@ Quest::Quest(Field * questRecord)
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ReqItemCount[i] = questRecord[47+i].GetUInt32();
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for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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ReqSourceId[i] = questRecord[52+i].GetUInt32();
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ReqSourceId[i] = questRecord[53+i].GetUInt32();
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for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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ReqSourceCount[i] = questRecord[57+i].GetUInt32();
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@@ -87,7 +87,7 @@ Quest::Quest(Field * questRecord)
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ReqSpell[i] = questRecord[69+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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RewChoiceItemId[i] = questRecord[72+i].GetUInt32();
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RewChoiceItemId[i] = questRecord[73+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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RewChoiceItemCount[i] = questRecord[79+i].GetUInt32();
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