Cleanup the mage spell scripts, and move SPELLFAMILY_PRIEST and SPELLFAMILY_ROGUE dummy effect handlers to spell scripts.

--HG--
branch : trunk
This commit is contained in:
silinoron
2010-07-27 21:12:40 -07:00
parent 86576de982
commit e7e49c56cf
6 changed files with 314 additions and 134 deletions

View File

@@ -1650,7 +1650,17 @@ update creature_template set scriptname="boss_flame_leviathan_safety_container"
DELETE FROM spell_script_names WHERE spell_id=19958 AND ScriptName='spell_mage_cold_snap';
DELETE FROM spell_script_names WHERE spell_id=32826 AND ScriptName='spell_mage_polymorph_visual';
DELETE FROM spell_script_names WHERE spell_id=31687 AND ScriptName='spell_mage_summon_water_elemental';
DELETE FROM spell_script_names WHERE spell_id=-47540 AND ScriptName='spell_pri_penance';
DELETE FROM spell_script_names WHERE spell_id=31231 AND ScriptName='spell_rog_cheat_death';
DELETE FROM spell_script_names WHERE spell_id=51662 AND ScriptName='spell_rog_hunger_for_blood';
DELETE FROM spell_script_names WHERE spell_id=14185 AND ScriptName='spell_rog_preparation';
DELETE FROM spell_script_names WHERE spell_id=5938 AND ScriptName='spell_rog_shiv';
INSERT INTO spell_script_names (spell_id, ScriptName) VALUES
(11958,'spell_mage_cold_snap'),
(32826,'spell_mage_polymorph_visual'),
(31687,'spell_mage_summon_water_elemental');
(31687,'spell_mage_summon_water_elemental'),
(-47540, 'spell_pri_penance'),
(31231,'spell_rog_cheat_death'),
(51662,'spell_rog_hunger_for_blood'),
(14185,'spell_rog_preparation'),
(5938,'spell_rog_shiv');

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@@ -0,0 +1,11 @@
DELETE FROM spell_script_names WHERE spell_id=-47540 AND ScriptName='spell_pri_penance';
DELETE FROM spell_script_names WHERE spell_id=31231 AND ScriptName='spell_rog_cheat_death';
DELETE FROM spell_script_names WHERE spell_id=51662 AND ScriptName='spell_rog_hunger_for_blood';
DELETE FROM spell_script_names WHERE spell_id=14185 AND ScriptName='spell_rog_preparation';
DELETE FROM spell_script_names WHERE spell_id=5938 AND ScriptName='spell_rog_shiv';
INSERT INTO spell_script_names (spell_id, ScriptName) VALUES
(-47540,'spell_pri_penance'),
(31231,'spell_rog_cheat_death'),
(51662,'spell_rog_hunger_for_blood'),
(14185,'spell_rog_preparation'),
(5938,'spell_rog_shiv');

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@@ -1397,7 +1397,7 @@ void Spell::EffectDummy(uint32 i)
return;
if (BattleGround* bg = m_caster->ToPlayer()->GetBattleGround())
bg->EventPlayerDroppedFlag(m_caster->ToPlayer());
bg->EventPlayerDroppedFlag(m_caster->ToPlayer());
m_caster->CastSpell(m_caster, 30452, true, NULL);
return;
@@ -1409,7 +1409,6 @@ void Spell::EffectDummy(uint32 i)
unitTarget->ToCreature()->ForcedDespawn();
return;
}
case 52308: // Take Sputum Sample
{
@@ -1637,32 +1636,6 @@ void Spell::EffectDummy(uint32 i)
return;
}
break;
case SPELLFAMILY_PRIEST:
// Penance
if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_PRIEST_PENANCE)
{
if (!unitTarget || !unitTarget->isAlive())
return;
int hurt = 0;
int heal = 0;
switch(m_spellInfo->Id)
{
case 47540: hurt = 47758; heal = 47757; break;
case 53005: hurt = 53001; heal = 52986; break;
case 53006: hurt = 53002; heal = 52987; break;
case 53007: hurt = 53003; heal = 52988; break;
default:
sLog.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo->Id);
return;
}
if (m_caster->IsFriendlyTo(unitTarget))
m_caster->CastSpell(unitTarget, heal, false, 0);
else
m_caster->CastSpell(unitTarget, hurt, false, 0);
return;
}
break;
case SPELLFAMILY_DRUID:
// Starfall
if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_DRUID_STARFALL)
@@ -1683,68 +1656,6 @@ void Spell::EffectDummy(uint32 i)
return;
}
break;
case SPELLFAMILY_ROGUE:
// Hunger for Blood
if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_HUNGERFORBLOOD)
{
m_caster->CastSpell(m_caster, 63848, true);
break;
}
switch (m_spellInfo->Id)
{
case 5938: // Shiv
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
m_caster->CastSpell(unitTarget, 5940, true);
return;
}
case 14185: // Preparation
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT // Vanish, Evasion, Sprint
)
m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else if (m_caster->HasAura(56819)) // Glyph of Preparation
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
(
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY
)
)
m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else
++itr;
}
else
++itr;
}
else
++itr;
}
return;
}
case 31231: // Cheat Death
{
m_caster->CastSpell(m_caster, 45182, true);
return;
}
}
break;
case SPELLFAMILY_HUNTER:
switch(m_spellInfo->Id)
{

View File

@@ -39,23 +39,15 @@ enum MageSpells
class spell_mage_cold_snap_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
return true;
};
void HandleDummy(SpellEffIndex effIndex)
{
Unit *m_caster = GetCaster();
Unit *caster = GetCaster();
if (!m_caster)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
// immediately finishes the cooldown on Frost spells
const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
@@ -64,7 +56,7 @@ class spell_mage_cold_snap_SpellScript : public SpellScript
(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != SPELL_MAGE_COLD_SNAP && GetSpellRecoveryTime(spellInfo) > 0)
{
m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
}
else
++itr;
@@ -85,35 +77,19 @@ SpellScript * GetSpellScript_spell_mage_cold_snap()
class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript
{
static const uint32 spell_list[6];
bool Validate(SpellEntry const * spellEntry)
{
const uint32 spell_list[6] = {
SPELL_MAGE_SQUIRREL_FORM,
SPELL_MAGE_GIRAFFE_FORM,
SPELL_MAGE_SERPENT_FORM,
SPELL_MAGE_DRAGONHAWK_FORM,
SPELL_MAGE_WORGEN_FORM,
SPELL_MAGE_SHEEP_FORM
};
// check if spell ids exist in dbc
for (int i = 0; i < 6; i++)
if (!sSpellStore.LookupEntry(spell_list[i]))
return false;
return true;
};
}
void HandleDummy(SpellEffIndex effIndex)
{
const uint32 spell_list[6] = {
SPELL_MAGE_SQUIRREL_FORM,
SPELL_MAGE_GIRAFFE_FORM,
SPELL_MAGE_SERPENT_FORM,
SPELL_MAGE_DRAGONHAWK_FORM,
SPELL_MAGE_WORGEN_FORM,
SPELL_MAGE_SHEEP_FORM
};
if (Unit *unitTarget = GetHitUnit())
if (unitTarget->GetTypeId() == TYPEID_UNIT)
unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
@@ -126,6 +102,15 @@ class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript
}
};
const uint32 spell_mage_polymorph_cast_visual_SpellScript::spell_list[6] = {
SPELL_MAGE_SQUIRREL_FORM,
SPELL_MAGE_GIRAFFE_FORM,
SPELL_MAGE_SERPENT_FORM,
SPELL_MAGE_DRAGONHAWK_FORM,
SPELL_MAGE_WORGEN_FORM,
SPELL_MAGE_SHEEP_FORM
};
SpellScript * GetSpellScript_spell_mage_polymorph_visual()
{
return new spell_mage_polymorph_cast_visual_SpellScript();
@@ -142,7 +127,7 @@ class spell_mage_summon_water_elemental_SpellScript : public SpellScript
if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT))
return false;
return true;
};
}
void HandleDummy(SpellEffIndex effIndex)
{

View File

@@ -23,14 +23,115 @@
#include "ScriptPCH.h"
enum PriestSpells
{
PRIEST_SPELL_PENANCE_R1 = 47540,
PRIEST_SPELL_PENANCE_R1_DAMAGE = 47758,
PRIEST_SPELL_PENANCE_R1_HEAL = 47757,
PRIEST_SPELL_PENANCE_R2 = 53005,
PRIEST_SPELL_PENANCE_R2_DAMAGE = 53001,
PRIEST_SPELL_PENANCE_R2_HEAL = 52986,
PRIEST_SPELL_PENANCE_R3 = 53006,
PRIEST_SPELL_PENANCE_R3_DAMAGE = 53002,
PRIEST_SPELL_PENANCE_R3_HEAL = 52987,
PRIEST_SPELL_PENANCE_R4 = 53007,
PRIEST_SPELL_PENANCE_R4_DAMAGE = 53003,
PRIEST_SPELL_PENANCE_R4_HEAL = 52988,
};
class spell_pri_penance_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1_HEAL))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2_HEAL))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3_HEAL))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *unitTarget = GetHitUnit();
if (!unitTarget || !unitTarget->isAlive())
return;
Unit *caster = GetCaster();
SpellEntry const *spellInfo = GetSpellInfo();
int hurt = 0;
int heal = 0;
switch(spellInfo->Id)
{
case PRIEST_SPELL_PENANCE_R1:
hurt = PRIEST_SPELL_PENANCE_R1_DAMAGE;
heal = PRIEST_SPELL_PENANCE_R1_HEAL;
break;
case PRIEST_SPELL_PENANCE_R2:
hurt = PRIEST_SPELL_PENANCE_R2_DAMAGE;
heal = PRIEST_SPELL_PENANCE_R2_HEAL;
break;
case PRIEST_SPELL_PENANCE_R3:
hurt = PRIEST_SPELL_PENANCE_R3_DAMAGE;
heal = PRIEST_SPELL_PENANCE_R3_HEAL;
break;
case PRIEST_SPELL_PENANCE_R4:
hurt = PRIEST_SPELL_PENANCE_R4_DAMAGE;
heal = PRIEST_SPELL_PENANCE_R4_HEAL;
break;
default:
sLog.outError("spell_pri_penance_SpellScript::HandleDummy: Spell %u Penance need set correct heal/damage spell", spellInfo->Id);
return;
}
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, heal, false, 0);
else
caster->CastSpell(unitTarget, hurt, false, 0);
}
void Register()
{
// add dummy effect spell handler to Penance
EffectHandlers += EffectHandlerFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript_spell_pri_penance()
{
return new spell_pri_penance_SpellScript();
}
void AddSC_priest_spell_scripts()
{
//Script *newscript;
Script *newscript;
/*
newscript = new Script;
newscript->Name = "spell_pri_";
newscript->GetSpellScript = &GetSpellScript_spell_pri_;
newscript->Name = "spell_pri_penance";
newscript->GetSpellScript = &GetSpellScript_spell_pri_penance;
newscript->RegisterSelf();
*/
}
}

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@@ -23,14 +23,176 @@
#include "ScriptPCH.h"
enum RogueSpells
{
ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF = 63848,
ROGUE_SPELL_SHIV_TRIGGERED = 5940,
ROGUE_SPELL_CHEATING_DEATH = 45182,
ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
};
class spell_rog_cheat_death_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_CHEATING_DEATH))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
caster->CastSpell(caster, ROGUE_SPELL_CHEATING_DEATH, true);
}
void Register()
{
// add dummy effect spell handler to Cheat Death
EffectHandlers += EffectHandlerFn(spell_rog_cheat_death_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript_spell_rog_cheat_death()
{
return new spell_rog_cheat_death_SpellScript();
}
class spell_rog_hunger_for_blood_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
caster->CastSpell(caster, ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF, true);
}
void Register()
{
// add dummy effect spell handler to Hunger for Blood
EffectHandlers += EffectHandlerFn(spell_rog_hunger_for_blood_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript_spell_rog_hunger_for_blood()
{
return new spell_rog_hunger_for_blood_SpellScript();
}
class spell_rog_preparation_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else
++itr;
}
else
++itr;
}
else
++itr;
}
}
void Register()
{
// add dummy effect spell handler to Preparation
EffectHandlers += EffectHandlerFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript_spell_rog_preparation()
{
return new spell_rog_preparation_SpellScript();
}
class spell_rog_shiv_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Unit *unitTarget = GetHitUnit())
caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
}
void Register()
{
// add dummy effect spell handler to Hunger for Blood
EffectHandlers += EffectHandlerFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript_spell_rog_shiv()
{
return new spell_rog_shiv_SpellScript();
}
void AddSC_rogue_spell_scripts()
{
//Script *newscript;
Script *newscript;
/*
newscript = new Script;
newscript->Name = "spell_rog_";
newscript->GetSpellScript = &GetSpellScript_spell_rog_;
newscript->Name = "spell_rog_cheat_death";
newscript->GetSpellScript = &GetSpellScript_spell_rog_cheat_death;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "spell_rog_hunger_for_blood";
newscript->GetSpellScript = &GetSpellScript_spell_rog_hunger_for_blood;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "spell_rog_preparation";
newscript->GetSpellScript = &GetSpellScript_spell_rog_preparation;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "spell_rog_shiv";
newscript->GetSpellScript = &GetSpellScript_spell_rog_shiv;
newscript->RegisterSelf();
*/
}