*Use correct type name for opvp object. (no real change)

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-27 23:27:04 -05:00
parent 773f9d072c
commit e81d3acda7

View File

@@ -245,10 +245,13 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo
m_CapturePoint = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT);
if(goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
sLog.outError("OutdoorPvP: GO %u is not capture point!", goinfo->id);
// get the needed values from goinfo
m_ShiftMaxPhase = goinfo->raw.data[17];
m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->raw.data[16]);
m_NeutralValue = goinfo->raw.data[12];
m_ShiftMaxPhase = goinfo->capturePoint.maxTime;
m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->capturePoint.minTime);
m_NeutralValue = goinfo->capturePoint.neutralPercent;
// add to map if map is already loaded
Map * pMap = MapManager::Instance().FindMap(map);
@@ -546,16 +549,10 @@ bool OutdoorPvPObjective::HandleCaptureCreaturePlayerMoveInLos(Player * p, Creat
return false;
// check range and activity
if(cp->IsWithinDistInMap(p,cp->GetGOInfo()->raw.data[0]) && p->IsOutdoorPvPActive())
{
// data[8] will be used for player enter
return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[8]); //i_objective->HandlePlayerEnter((Player*)u);
}
if(cp->IsWithinDistInMap(p,cp->GetGOInfo()->capturePoint.radius) && p->IsOutdoorPvPActive())
return HandleCapturePointEvent(p, cp->GetGOInfo()->capturePoint.progressEventID1); //i_objective->HandlePlayerEnter((Player*)u);
else
{
// data[9] will be used for player leave
return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[9]); //i_objective->HandlePlayerLeave((Player*)u);
}
return HandleCapturePointEvent(p, cp->GetGOInfo()->capturePoint.progressEventID2); //i_objective->HandlePlayerLeave((Player*)u);
}
void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)