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Core/Spells: effects with target mode TARGET_UNIT_AREA_PATH should be negative
Closes #434 Closes #729 Closes #1104 Closes #1840
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@@ -740,6 +740,7 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB)
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case TARGET_UNIT_AREA_ENEMY_SRC:
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case TARGET_UNIT_AREA_ENEMY_DST:
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case TARGET_UNIT_CONE_ENEMY:
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case TARGET_UNIT_AREA_PATH:
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case TARGET_DEST_DYNOBJ_ENEMY:
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case TARGET_DST_TARGET_ENEMY:
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return false;
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