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*Fix a crash caused by using item.
--HG-- branch : trunk
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@@ -116,7 +116,7 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI
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if (ohealth <= 0)
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{
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pOtherBoss->setDeathState(JUST_DIED);
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pOtherBoss->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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}
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}
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}
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@@ -128,7 +128,7 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI
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{
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pOtherBoss->SetHealth(0);
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pOtherBoss->setDeathState(JUST_DIED);
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pOtherBoss->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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((boss_twinemperorsAI *)pOtherBoss->AI())->DontYellWhenDead = true;
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}
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if (!DontYellWhenDead) // I hope AI is not threaded
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@@ -2090,7 +2090,8 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
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// set timer base at cast time
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ReSetTimer();
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if(m_IsTriggeredSpell || !m_casttime && !m_spellInfo->StartRecoveryTime && GetCurrentContainer() == CURRENT_GENERIC_SPELL)
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//item: first cast may destroy item and second cast causes crash
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if(m_IsTriggeredSpell || !m_casttime && !m_spellInfo->StartRecoveryTime && !m_castItemGUID && GetCurrentContainer() == CURRENT_GENERIC_SPELL)
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cast(true);
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else
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{
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@@ -641,7 +641,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
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if(cInfo && cInfo->lootid)
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pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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// some critters required for quests
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if(GetTypeId() == TYPEID_PLAYER)
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