Core/Spells: Fixed duplicate SMSG_SPELL_EXECUTE_LOG being sent if there are effects handled on spell launch (such as summoning)

This commit is contained in:
Shauren
2024-02-12 18:45:29 +01:00
parent 0f5c071099
commit e88a88476c

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@@ -5058,6 +5058,8 @@ void Spell::SendSpellExecuteLog()
spellExecuteLog.LogData.Initialize(this);
m_caster->SendCombatLogMessage(&spellExecuteLog);
_executeLogEffects.clear();
}
SpellLogEffect& Spell::GetExecuteLogEffect(SpellEffectName effect)