[svn] Merge from mangos:

Do not check LOS for triggered spells. Fri Nov 07 16:08:30 apoc
Fix reset combopoints on miss/parry/immune and etc. Sat Nov 08 14:53:03 DiSlord

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-08 17:43:22 -06:00
parent bc0164355f
commit e94ec9fa71

View File

@@ -2729,7 +2729,18 @@ void Spell::finish(bool ok)
// Clear combo at finish state
if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
((Player*)m_caster)->ClearComboPoints();
{
// Not drop combopoints if any miss exist
bool needDrop = true;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
if (ihit->missCondition != SPELL_MISS_NONE)
{
needDrop = false;
break;
}
if (needDrop)
((Player*)m_caster)->ClearComboPoints();
}
// call triggered spell only at successful cast (after clear combo points -> for add some if need)
if(!m_TriggerSpells.empty())
@@ -3411,7 +3422,7 @@ uint8 Spell::CanCast(bool strict)
if (target->isInFlight())
return SPELL_FAILED_BAD_TARGETS;
if(VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT;
// auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode