mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Conditions: Add new CONDITION_PET_TYPE (45). Matches target player's pet against specified (value1) bitmask.
This commit is contained in:
@@ -22,6 +22,7 @@
|
||||
#include "InstanceScript.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "Pet.h"
|
||||
#include "ReputationMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptMgr.h"
|
||||
@@ -105,7 +106,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
|
||||
{ "Terrain Swap", false, false, false },
|
||||
{ "Sit/stand state", true, true, false },
|
||||
{ "Daily Quest Completed",true, false, false },
|
||||
{ "Charmed", false, false, false }
|
||||
{ "Charmed", false, false, false },
|
||||
{ "Pet type", true, false, false }
|
||||
};
|
||||
|
||||
// Checks if object meets the condition
|
||||
@@ -462,6 +464,13 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
|
||||
condMeets = unit->IsCharmed();
|
||||
break;
|
||||
}
|
||||
case CONDITION_PET_TYPE:
|
||||
{
|
||||
if (Player* player = object->ToPlayer())
|
||||
if (Pet* pet = player->GetPet())
|
||||
condMeets = (((1 << pet->getPetType()) & ConditionValue1) != 0);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
condMeets = false;
|
||||
break;
|
||||
@@ -641,6 +650,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const
|
||||
case CONDITION_CHARMED:
|
||||
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
|
||||
break;
|
||||
case CONDITION_PET_TYPE:
|
||||
mask |= GRID_MAP_TYPE_MASK_PLAYER;
|
||||
break;
|
||||
default:
|
||||
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
|
||||
break;
|
||||
@@ -2164,6 +2176,13 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_PET_TYPE:
|
||||
if (cond->ConditionValue1 >= (1 << MAX_PET_TYPE))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "%s has non-existing pet type %u, skipped.", cond->ToString(true).c_str(), cond->ConditionValue1);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case CONDITION_IN_WATER:
|
||||
case CONDITION_CHARMED:
|
||||
default:
|
||||
|
||||
@@ -75,7 +75,8 @@ enum ConditionTypes
|
||||
CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
|
||||
CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
|
||||
CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
|
||||
CONDITION_MAX = 45 // MAX
|
||||
CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s)
|
||||
CONDITION_MAX = 46 // MAX
|
||||
};
|
||||
|
||||
/*! Documentation on implementing a new ConditionSourceType:
|
||||
|
||||
Reference in New Issue
Block a user