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*Fix build.
--HG-- branch : trunk
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@@ -45,6 +45,7 @@
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#include "SocialMgr.h"
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#include "CellImpl.h"
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#include "Vehicle.h"
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#include "CreatureAI.h"
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void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
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{
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@@ -2060,9 +2060,9 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
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sLog.outErrorDb("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
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if(IsPositiveEffect(m_spellInfo->Id, i))
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SearchAreaTarget(unitList, radius, targetType, SPELL_TARGETS_ALLY);
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SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY);
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else
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SearchAreaTarget(unitList, radius, targetType, SPELL_TARGETS_ENEMY);
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SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY);
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}
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// let it be done in one check?
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else
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@@ -2070,7 +2070,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
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for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
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{
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if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE)
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SearchAreaTarget(unitList, radius, targetType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
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SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
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}
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}
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}
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