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Scripts/HoO: fixed a missing data check that is blocking the troggs respawn once the vault of light's event is done
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@@ -193,7 +193,7 @@ class instance_halls_of_origination : public InstanceMapScript
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case NPC_STONE_TROGG_PILLAGER:
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case NPC_STONE_TROGG_BRUTE:
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case NPC_STONE_TROGG_ROCK_FLINGER:
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if (GetBossState(DATA_VAULT_OF_LIGHTS) == DONE)
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if (GetData(DATA_VAULT_OF_LIGHTS) == DONE)
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creature->DespawnOrUnsummon(0, Seconds(DAY));
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creature->SetFarVisible(true);
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break;
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