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https://github.com/TrinityCore/TrinityCore.git
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Core/Chat: Rewrite some custom channel handling. Channel creation now properly saves passwords. Closes #23589.
(cherry picked from commit 8c16f318fe)
This commit is contained in:
@@ -204,7 +204,7 @@ void Channel::JoinChannel(Player* player, std::string const& pass)
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return;
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}
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if (!_channelPassword.empty() && pass != _channelPassword)
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if (!CheckPassword(pass))
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{
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WrongPasswordAppend appender;
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ChannelNameBuilder<WrongPasswordAppend> builder(this, appender);
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@@ -185,10 +185,10 @@ class TC_GAME_API Channel
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bool IsLFG() const { return (GetFlags() & CHANNEL_FLAG_LFG) != 0; }
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bool IsAnnounce() const { return _announceEnabled; }
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void SetAnnounce(bool nannounce) { _announceEnabled = nannounce; }
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void SetAnnounce(bool announce) { _announceEnabled = announce; }
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std::string const& GetPassword() const { return _channelPassword; }
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void SetPassword(std::string const& npassword) { _channelPassword = npassword; }
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void SetPassword(std::string const& password) { _channelPassword = password; }
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bool CheckPassword(std::string const& password) const { return _channelPassword.empty() || (_channelPassword == password); }
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uint32 GetNumPlayers() const { return uint32(_playersStore.size()); }
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@@ -197,7 +197,7 @@ class TC_GAME_API Channel
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AreaTableEntry const* GetZoneEntry() const { return _zoneEntry; }
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void JoinChannel(Player* player, std::string const& pass);
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void JoinChannel(Player* player, std::string const& pass = "");
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void LeaveChannel(Player* player, bool send = true, bool suspend = false);
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void KickOrBan(Player const* player, std::string const& badname, bool ban);
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@@ -82,35 +82,47 @@ Channel* ChannelMgr::GetChannelForPlayerByGuid(ObjectGuid channelGuid, Player* p
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return nullptr;
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}
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Channel* ChannelMgr::GetJoinChannel(uint32 channelId, std::string const& name, AreaTableEntry const* zoneEntry /*= nullptr*/)
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Channel* ChannelMgr::GetSystemChannel(uint32 channelId, AreaTableEntry const* zoneEntry /* = nullptr */)
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{
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if (channelId) // builtin
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{
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ObjectGuid channelGuid = CreateBuiltinChannelGuid(channelId, zoneEntry);
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auto itr = _channels.find(channelGuid);
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if (itr != _channels.end())
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return itr->second;
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ObjectGuid channelGuid = CreateBuiltinChannelGuid(channelId, zoneEntry);
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auto itr = _channels.find(channelGuid);
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if (itr != _channels.end())
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return itr->second;
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Channel* newChannel = new Channel(channelGuid, channelId, _team, zoneEntry);
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_channels[channelGuid] = newChannel;
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return newChannel;
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}
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else // custom
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{
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std::wstring channelName;
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if (!Utf8toWStr(name, channelName))
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return nullptr;
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Channel* newChannel = new Channel(channelGuid, channelId, _team, zoneEntry);
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_channels[channelGuid] = newChannel;
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return newChannel;
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}
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wstrToLower(channelName);
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Channel* ChannelMgr::CreateCustomChannel(std::string const& name)
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{
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std::wstring channelName;
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if (!Utf8toWStr(name, channelName))
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return nullptr;
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auto itr = _customChannels.find(channelName);
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if (itr != _customChannels.end())
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return itr->second;
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wstrToLower(channelName);
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Channel* newChannel = new Channel(CreateCustomChannelGuid(), name, _team);
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_customChannels[channelName] = newChannel;
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return newChannel;
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}
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Channel*& c = _customChannels[channelName];
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if (c)
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return nullptr;
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Channel* newChannel = new Channel(CreateCustomChannelGuid(), name, _team);
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c = newChannel;
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return newChannel;
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}
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Channel* ChannelMgr::GetCustomChannel(std::string const& name) const
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{
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std::wstring channelName;
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if (!Utf8toWStr(name, channelName))
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return nullptr;
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wstrToLower(channelName);
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auto itr = _customChannels.find(channelName);
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if (itr != _customChannels.end())
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return itr->second;
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else
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return nullptr;
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}
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Channel* ChannelMgr::GetChannel(uint32 channelId, std::string const& name, Player* player, bool notify /*= true*/, AreaTableEntry const* zoneEntry /*= nullptr*/) const
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@@ -40,7 +40,9 @@ class TC_GAME_API ChannelMgr
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static Channel* GetChannelForPlayerByNamePart(std::string const& namePart, Player* playerSearcher);
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static Channel* GetChannelForPlayerByGuid(ObjectGuid channelGuid, Player* playerSearcher);
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Channel* GetJoinChannel(uint32 channelId, std::string const& name, AreaTableEntry const* zoneEntry = nullptr);
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Channel* GetSystemChannel(uint32 channelId, AreaTableEntry const* zoneEntry = nullptr);
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Channel* CreateCustomChannel(std::string const& name);
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Channel* GetCustomChannel(std::string const& name) const;
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Channel* GetChannel(uint32 channelId, std::string const& name, Player* player, bool notify = true, AreaTableEntry const* zoneEntry = nullptr) const;
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void LeftChannel(std::string const& name);
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void LeftChannel(uint32 channelId, AreaTableEntry const* zoneEntry);
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@@ -4889,7 +4889,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
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if (channelEntry->Flags & CHANNEL_DBC_FLAG_CITY_ONLY && usedChannel)
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continue; // Already on the channel, as city channel names are not changing
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joinChannel = cMgr->GetJoinChannel(channelEntry->ID, std::string(), current_zone);
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joinChannel = cMgr->GetSystemChannel(channelEntry->ID, current_zone);
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if (usedChannel)
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{
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if (joinChannel != usedChannel)
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@@ -4902,13 +4902,13 @@ void Player::UpdateLocalChannels(uint32 newZone)
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}
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}
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else
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joinChannel = cMgr->GetJoinChannel(channelEntry->ID, std::string());
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joinChannel = cMgr->GetSystemChannel(channelEntry->ID);
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}
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else
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removeChannel = usedChannel;
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if (joinChannel)
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joinChannel->JoinChannel(this, ""); // Changed Channel: ... or Joined Channel: ...
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joinChannel->JoinChannel(this); // Changed Channel: ... or Joined Channel: ...
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if (removeChannel)
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{
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@@ -58,8 +58,23 @@ void WorldSession::HandleJoinChannel(WorldPackets::Channel::JoinChannel& packet)
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return;
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if (ChannelMgr* cMgr = ChannelMgr::ForTeam(GetPlayer()->GetTeam()))
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if (Channel* channel = cMgr->GetJoinChannel(packet.ChatChannelId, packet.ChannelName, zone))
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channel->JoinChannel(GetPlayer(), packet.Password);
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{
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if (packet.ChatChannelId)
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{ // system channel
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if (Channel* channel = cMgr->GetSystemChannel(packet.ChatChannelId, zone))
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channel->JoinChannel(GetPlayer());
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}
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else
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{ // custom channel
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if (Channel* channel = cMgr->GetCustomChannel(packet.ChannelName))
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channel->JoinChannel(GetPlayer(), packet.Password);
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else if (Channel* channel = cMgr->CreateCustomChannel(packet.ChannelName))
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{
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channel->SetPassword(packet.Password);
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channel->JoinChannel(GetPlayer(), packet.Password);
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}
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}
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}
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}
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void WorldSession::HandleLeaveChannel(WorldPackets::Channel::LeaveChannel& packet)
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