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Scripts/Duskwood: prevention to spawn multiple Twilight Corrupter and fixed some issues there
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@@ -0,0 +1 @@
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UPDATE `creature_template` SET `faction`=14 WHERE `entry`=15625;
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@@ -29,18 +29,19 @@ EndScriptData */
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enum TwilightCorrupter
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{
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ITEM_FRAGMENT = 21149,
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NPC_TWILIGHT_CORRUPTER = 15625,
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YELL_TWILIGHTCORRUPTOR_RESPAWN = 0,
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YELL_TWILIGHTCORRUPTOR_AGGRO = 1,
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YELL_TWILIGHTCORRUPTOR_KILL = 2,
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YELL_TWILIGHT_CORRUPTOR_RESPAWN = 0,
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YELL_TWILIGHT_CORRUPTOR_AGGRO = 1,
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YELL_TWILIGHT_CORRUPTOR_KILL = 2,
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SPELL_SOUL_CORRUPTION = 25805,
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SPELL_CREATURE_OF_NIGHTMARE = 25806,
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SPELL_LEVEL_UP = 24312,
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EVENT_SOUL_CORRUPTION = 1,
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EVENT_CREATURE_OF_NIGHTMARE = 2,
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FACTION_HOSTILE = 14
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QUEST_NIGHTMARES_CORRUPTION = 8735
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};
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/*######
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@@ -58,12 +59,13 @@ public:
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void Reset() override
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{
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KillCount = 0;
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_events.Reset();
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KillCount = 0;
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}
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void EnterCombat(Unit* /*who*/) override
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{
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Talk(YELL_TWILIGHTCORRUPTOR_AGGRO);
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Talk(YELL_TWILIGHT_CORRUPTOR_AGGRO);
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_events.ScheduleEvent(EVENT_SOUL_CORRUPTION, 15000);
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_events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 30000);
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}
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@@ -73,7 +75,7 @@ public:
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if (victim->GetTypeId() == TYPEID_PLAYER)
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{
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++KillCount;
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Talk(YELL_TWILIGHTCORRUPTOR_KILL, victim);
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Talk(YELL_TWILIGHT_CORRUPTOR_KILL, victim);
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if (KillCount == 3)
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{
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@@ -90,22 +92,27 @@ public:
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SOUL_CORRUPTION:
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DoCastVictim(SPELL_SOUL_CORRUPTION);
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_events.ScheduleEvent(EVENT_SOUL_CORRUPTION, rand()%4000+15000);
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DoCastAOE(SPELL_SOUL_CORRUPTION);
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_events.ScheduleEvent(EVENT_SOUL_CORRUPTION, urand(15000, 19000));
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break;
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case EVENT_CREATURE_OF_NIGHTMARE:
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DoCastVictim(SPELL_CREATURE_OF_NIGHTMARE);
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
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DoCast(target, SPELL_CREATURE_OF_NIGHTMARE);
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_events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 45000);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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@@ -124,27 +131,22 @@ public:
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# at_twilight_grove
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######*/
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Position const TwillightCorrupter = { -10328.16f, -489.57f, 49.95f, 0.0f };
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class at_twilight_grove : public AreaTriggerScript
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{
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public:
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at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
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public:
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at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) override
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{
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if (player->HasQuestForItem(ITEM_FRAGMENT))
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) override
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{
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if (Unit* corrupter = player->SummonCreature(NPC_TWILIGHT_CORRUPTER, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_MANUAL_DESPAWN, 60000))
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corrupter->setFaction(FACTION_HOSTILE);
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if (player->GetQuestStatus(QUEST_NIGHTMARES_CORRUPTION) == QUEST_STATUS_INCOMPLETE)
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if (!player->FindNearestCreature(NPC_TWILIGHT_CORRUPTER, 500.0f, true))
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if (Creature* corrupter = player->SummonCreature(NPC_TWILIGHT_CORRUPTER, TwillightCorrupter, TEMPSUMMON_MANUAL_DESPAWN, 60000))
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corrupter->AI()->Talk(YELL_TWILIGHT_CORRUPTOR_RESPAWN, player);
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if (Creature* CorrupterSpeaker = player->SummonCreature(1, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()-1, 0, TEMPSUMMON_TIMED_DESPAWN, 15000))
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{
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CorrupterSpeaker->SetName("Twilight Corrupter");
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CorrupterSpeaker->SetVisible(true);
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CorrupterSpeaker->AI()->Talk(YELL_TWILIGHTCORRUPTOR_RESPAWN, player);
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}
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}
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return false;
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};
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return false;
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};
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};
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void AddSC_duskwood()
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