Core/GameObjects: Updated dynamic flags

Closes #19523
This commit is contained in:
Shauren
2017-04-29 21:33:35 +02:00
parent 06b09d2e17
commit eac82be155

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@@ -2350,12 +2350,12 @@ enum GameObjectFlags
enum GameObjectDynamicLowFlags
{
GO_DYNFLAG_LO_HIDE_MODEL = 0x01, // Object model is not shown with this flag
GO_DYNFLAG_LO_ACTIVATE = 0x02, // enables interaction with GO
GO_DYNFLAG_LO_ANIMATE = 0x04, // possibly more distinct animation of GO
GO_DYNFLAG_LO_NO_INTERACT = 0x08, // appears to disable interaction (not fully verified)
GO_DYNFLAG_LO_SPARKLE = 0x10, // makes GO sparkle
GO_DYNFLAG_LO_STOPPED = 0x20 // Transport is stopped
GO_DYNFLAG_LO_HIDE_MODEL = 0x02, // Object model is not shown with this flag
GO_DYNFLAG_LO_ACTIVATE = 0x04, // enables interaction with GO
GO_DYNFLAG_LO_ANIMATE = 0x08, // possibly more distinct animation of GO
GO_DYNFLAG_LO_NO_INTERACT = 0x10, // appears to disable interaction (not fully verified)
GO_DYNFLAG_LO_SPARKLE = 0x20, // makes GO sparkle
GO_DYNFLAG_LO_STOPPED = 0x40 // Transport is stopped
};
enum GameObjectDestructibleState