Core/SAI: Fix SMART_ACTION_WP_RESUME actually pausing next waypoint if the current path was not paused

Fixes #25519

(cherry picked from commit 5be7c2ad4f)
This commit is contained in:
jackpoz
2020-10-04 19:43:49 +02:00
committed by Shauren
parent b059f2f8ee
commit eb17e94b2e
3 changed files with 14 additions and 1 deletions

View File

@@ -136,6 +136,17 @@ void SmartAI::PausePath(uint32 delay, bool forced)
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, nullptr, _currentWaypointNode, GetScript()->GetPathId());
}
bool SmartAI::CanResumePath()
{
if (!HasEscortState(SMART_ESCORT_ESCORTING))
{
// The whole resume logic doesn't support this case
return false;
}
return HasEscortState(SMART_ESCORT_PAUSED);
}
void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
{
if (!HasEscortState(SMART_ESCORT_ESCORTING))

View File

@@ -52,6 +52,7 @@ class TC_GAME_API SmartAI : public CreatureAI
void StartPath(bool run = false, uint32 pathId = 0, bool repeat = false, Unit* invoker = nullptr, uint32 nodeId = 1);
bool LoadPath(uint32 entry);
void PausePath(uint32 delay, bool forced = false);
bool CanResumePath();
void StopPath(uint32 DespawnTime = 0, uint32 quest = 0, bool fail = false);
void EndPath(bool fail = false);
void ResumePath();

View File

@@ -1489,7 +1489,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
// Set the timer to 1 ms so the path will be resumed on next update loop
ENSURE_AI(SmartAI, me->AI())->SetWPPauseTimer(1);
if (ENSURE_AI(SmartAI, me->AI())->CanResumePath())
ENSURE_AI(SmartAI, me->AI())->SetWPPauseTimer(1);
break;
}
case SMART_ACTION_SET_ORIENTATION: